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Old 04-29-11, 01:46 AM   #1
Silent Steel
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Originally Posted by stoianm View Post
You do not need ''Manos Scopes-Core Files'' if you use tdw ui... and the real nav must be installed anywere... but after the base mod NEW ui by tdw

Thanks,
I forgot that you don't need the core files with TDW's New UIs
It's a default, yes?

BTW it would be useful to have a list of all integrated mods that comes updated with every new version.
Just to avoid possible conflicts and for the convenience to make the mod soup list shorter in JSGME.

/

Last edited by Silent Steel; 05-01-11 at 12:47 AM.
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Old 04-29-11, 06:59 AM   #2
Husksubsky
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Originally Posted by Silent Steel View Post
Thanks,
I forgot that you don't need the core files with TDW's New UIs
It's a default, yes?

BTW it would be to have an list of all integrated mods that comes updated with every new version.
Just to avoid possible conflicts and for the convenience to make the mod soup list shorter in JSGME.

/
Thanks a lot again both of you.
In DKW s readme it say Manos scope 4:3 is default, and he provides patches for other resolutions. really not needed the 16:9 patch?
regards and thx again..off to study the DBSM readme..

Last edited by Husksubsky; 04-29-11 at 07:12 AM.
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Old 04-29-11, 08:35 AM   #3
Silent Steel
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Originally Posted by Husksubsky View Post
Thanks a lot again both of you.
In DKW s readme it say Manos scope 4:3 is default, and he provides patches for other resolutions. really not needed the 16:9 patch?
regards and thx again..off to study the DBSM readme..
If your screen resolution is 16:9 you need to activate this patch as well.

//
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Old 04-29-11, 07:11 AM   #4
Husksubsky
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Originally Posted by Silent Steel View Post
Thanks,
I forgot that you don't need the core files with TDW's New UIs
It's a default, yes?

BTW it would be to have an list of all integrated mods that comes updated with every new version.
Just to avoid possible conflicts and for the convenience to make the mod soup list shorter in JSGME.

/
I agree. simple is better and they would come in later versions of Mo. just TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 that is left out of Mo..maybe he has a reason for leaving it out? anyway I don t think that is an important mod
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Old 04-29-11, 09:50 AM   #5
Jaguar
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Originally Posted by Husksubsky View Post
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 that is left out of Mo..maybe he has a reason for leaving it out? anyway I don t think that is an important mod
It isn´t in MO because TDW released it after v0.0.1 . And I beg to disagree, to me it´s a very important mod.
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Old 04-29-11, 10:46 AM   #6
Husksubsky
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Originally Posted by Jaguar View Post
It isn´t in MO because TDW released it after v0.0.1 . And I beg to disagree, to me it´s a very important mod.
Then it will be in the next MO update
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Old 04-29-11, 04:46 PM   #7
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Originally Posted by Husksubsky View Post
Then it will be in the next MO update
I hope so!
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Old 05-04-11, 07:36 PM   #8
XanderF
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Originally Posted by Husksubsky View Post
Then it will be in the next MO update
Sooo...this 'next update'...when is that? The OP says "0.0.5 is coming soon", but was last updated more than 2 months ago. So...? We talking 'days' or 'weeks' or more?
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Old 05-04-11, 07:49 PM   #9
jwilliams
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Originally Posted by XanderF View Post
Sooo...this 'next update'...when is that? The OP says "0.0.5 is coming soon", but was last updated more than 2 months ago. So...? We talking 'days' or 'weeks' or more?
Weeks, maybe months. The modders are busy creating an improved campaign, with new ships, wildlife, mines etc.

There's not much point in updating the mega mod until the campaign is ready. As all the work would have to be redone. And you can't expect the modders to do something twice because your inpatient.

I would rather wait and have all these feature that they are working on. I'm sure you would too.

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Old 05-04-11, 08:09 PM   #10
XanderF
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Originally Posted by jwilliams View Post
Weeks, maybe months. The modders are busy creating an improved campaign, with new ships, wildlife, mines etc.

There's not much point in updating the mega mod until the campaign is ready. As all the work would have to be redone. And you can't expect the modders to do something twice because your inpatient.

I would rather wait and have all these feature that they are working on. I'm sure you would too.

That sounds great, actually - was just curious!
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Old 05-08-11, 01:25 AM   #11
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Default can't find navigation marks

Ok, I just reloaded my mod soup. For some reason my navigator will not give me any kind of fix. The option is not in his report menu. Also when I first start a patrol my sub does not show on any maps. I am using real navigation. How do I get my navigator to work again?
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Old 05-08-11, 08:38 AM   #12
Silent Steel
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Originally Posted by Homebrewer View Post
.Also when I first start a patrol my sub does not show on any maps. I am using real navigation.
That's why you run RealNav - you have to determine your position yourself with or without assistance from your crew.

/
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