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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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I'd be interested to hear if anyone's ever returned to base with a still wounded crewman, it has to be possible in theory otherwise the wound badge wouldn't exist and work the way it does. |
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#2 | |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
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#3 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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The badges increase the crewman's endurance so they don't tire as quickly as normal. If you're playing with an active fatigue model then you should notice the bars dropping a little slower than before.
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#4 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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My flak gunner got wounded while inbound for Wilhelmshaven and he was not healed until we reached port. And yes , the game gave him the wound badge. I don't have a screenshot to prove it though. |
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#5 | |
Rear Admiral
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I wonder if when you return to port with wounded crew, the game makes a decision whether their status is switched to fully healed or KIA depending on the state of his health when you dock? Cuz it sounded to me like the OP upthread was returning to base with wounded crew and having them all die at that point. |
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#6 | |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
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I decided to cheat a little, and gave a couple crewmembers who were in the same compartments wound badges via Commander. Doesn't matter now, though. My saves are lost. ![]() |
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#7 |
Chief of the Boat
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Yeas, that's precisely what happens.....but only on occasion...most frustrating at times when they're suddenly 'killed off'.
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#8 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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I can see it if the crewman was critical prior to arrival, but it seems silly to suddenly lose him when he might have made it if you had stayed out, (away from the hospital), for a little while longer. |
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#9 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Could it be that they are crippled up, and mustered out of service? |
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#10 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#11 | |
Chief of the Boat
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Never forget the game engine is well over five year old now and could well have died a while ago had it not been for the modding community. |
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#12 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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95% of what I do with this game is tinkering with the files; this is the reason I like PC games over "console" games so much.
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Irish1958 ![]() |
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#13 | |
Chief of the Boat
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#14 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Can't say I totally get your meaning here. Looking at it in context, if the lack of full/proper medic implementation was a shortcoming when the engine was new, how is remembering the deficiency is five years old going to help? ![]() |
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#15 |
Chief of the Boat
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When in development it was close to release and there was an outcry from the community for a dynamic campaign so Ubi deferred release and most if not all efforts were centered on said demand.
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