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Old 04-28-11, 06:55 PM   #1
frau kaleun
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So do any injured crew automatically die when you get back to port? Should I sit outside the port with time sped up until everyone heals? On that note, how do I tell how badly hurt someone is? There's just a black "X" on a bandage-looking thing.
I don't know but I think if they're still wounded when you end your patrol, the game will award them a wound badge. But if they are all the way healed when you return to base, the game doesn't remember it and they don't get diddly.

I'd be interested to hear if anyone's ever returned to base with a still wounded crewman, it has to be possible in theory otherwise the wound badge wouldn't exist and work the way it does.
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Old 04-28-11, 08:44 PM   #2
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I don't know but I think if they're still wounded when you end your patrol, the game will award them a wound badge. But if they are all the way healed when you return to base, the game doesn't remember it and they don't get diddly.

I'd be interested to hear if anyone's ever returned to base with a still wounded crewman, it has to be possible in theory otherwise the wound badge wouldn't exist and work the way it does.
I was ctually kind of excited to give out my first wound badges (what do they do, if anything?), so I was quite disappointed when the guys kicked the bucket. The petty officer was my best mechanic.
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Old 04-28-11, 09:08 PM   #3
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I was ctually kind of excited to give out my first wound badges (what do they do, if anything?)...
The badges increase the crewman's endurance so they don't tire as quickly as normal. If you're playing with an active fatigue model then you should notice the bars dropping a little slower than before.
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Old 04-29-11, 07:23 AM   #4
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I'd be interested to hear if anyone's ever returned to base with a still wounded crewman, it has to be possible in theory otherwise the wound badge wouldn't exist and work the way it does.
Yes , I have.
My flak gunner got wounded while inbound for Wilhelmshaven and he was not healed until we reached port.
And yes , the game gave him the wound badge.

I don't have a screenshot to prove it though.
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Old 04-29-11, 10:41 AM   #5
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Yes , I have.
My flak gunner got wounded while inbound for Wilhelmshaven and he was not healed until we reached port.
And yes , the game gave him the wound badge.

I don't have a screenshot to prove it though.
Oh, I'll take your word for it.

I wonder if when you return to port with wounded crew, the game makes a decision whether their status is switched to fully healed or KIA depending on the state of his health when you dock? Cuz it sounded to me like the OP upthread was returning to base with wounded crew and having them all die at that point.
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Old 04-29-11, 05:56 PM   #6
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Oh, I'll take your word for it.

I wonder if when you return to port with wounded crew, the game makes a decision whether their status is switched to fully healed or KIA depending on the state of his health when you dock? Cuz it sounded to me like the OP upthread was returning to base with wounded crew and having them all die at that point.
But how can you even tell the state of his health? There's no health bar, just a black "X". (At least in my game.)

I decided to cheat a little, and gave a couple crewmembers who were in the same compartments wound badges via Commander.

Doesn't matter now, though. My saves are lost.
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Old 04-29-11, 11:16 AM   #7
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Yes , I have.
My flak gunner got wounded while inbound for Wilhelmshaven and he was not healed until we reached port.
And yes , the game gave him the wound badge.

I don't have a screenshot to prove it though.
Yeas, that's precisely what happens.....but only on occasion...most frustrating at times when they're suddenly 'killed off'.
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Old 04-29-11, 06:25 PM   #8
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Yeas, that's precisely what happens.....but only on occasion...most frustrating at times when they're suddenly 'killed off'.
Seems rather contradictory...

I can see it if the crewman was critical prior to arrival, but it seems silly to suddenly lose him when he might have made it if you had stayed out, (away from the hospital), for a little while longer.
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Old 04-29-11, 08:32 PM   #9
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Seems rather contradictory...

I can see it if the crewman was critical prior to arrival, but it seems silly to suddenly lose him when he might have made it if you had stayed out, (away from the hospital), for a little while longer.
Could it be that they are crippled up, and mustered out of service?
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Old 04-30-11, 12:04 AM   #10
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Could it be that they are crippled up, and mustered out of service?
Not a bad way to look at it I suppose...

If you tell yourself this then you don't have to feel 'cheated' by the sudden loss.
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Old 05-01-11, 07:27 AM   #11
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Seems rather contradictory...

I can see it if the crewman was critical prior to arrival, but it seems silly to suddenly lose him when he might have made it if you had stayed out, (away from the hospital), for a little while longer.
One of the big positives when the game was first released was the fact so much was left to individual perceptions and interpretations, coupled with a good variety of game options that meant everyone could more or less play the game to their liking.

Never forget the game engine is well over five year old now and could well have died a while ago had it not been for the modding community.
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Old 05-01-11, 11:13 AM   #12
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One of the big positives when the game was first released was the fact so much was left to individual perceptions and interpretations, coupled with a good variety of game options that meant everyone could more or less play the game to their liking.

Never forget the game engine is well over five year old now and could well have died a while ago had it not been for the modding community.
If it weren't for the modding community, this game would have died within a year or less.
95% of what I do with this game is tinkering with the files; this is the reason I like PC games over "console" games so much.
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Old 05-01-11, 12:01 PM   #13
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If it weren't for the modding community, this game would have died within a year or less.
95% of what I do with this game is tinkering with the files; this is the reason I like PC games over "console" games so much.
Rgr that matey
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Old 05-01-11, 03:59 PM   #14
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One of the big positives when the game was first released was the fact so much was left to individual perceptions and interpretations, coupled with a good variety of game options that meant everyone could more or less play the game to their liking.
Yes very flexible in that regard. Probably a major contributing factor in its longevity (in addition to all the great work by the modding community).

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Never forget the game engine is well over five year old now...
Can't say I totally get your meaning here. Looking at it in context, if the lack of full/proper medic implementation was a shortcoming when the engine was new, how is remembering the deficiency is five years old going to help?
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Old 05-02-11, 06:14 AM   #15
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When in development it was close to release and there was an outcry from the community for a dynamic campaign so Ubi deferred release and most if not all efforts were centered on said demand.
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