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Old 04-27-11, 12:30 AM   #1
desirableroasted
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Originally Posted by Mouftic View Post

Magnetic either miss under, detonate early or hit and take hours to sink.

With an impact setting you know whats happening within 10 minutes after the hit most of the time.
A huge and inaccurate generalization, though perhaps that has been your experience to date.

Yes, in many situations (pitching seas, rough seas at distance, sharp AOBs), impacts are a better bet. They give you almost certain, though not always fatal, damage.

Drawbacks: you need to be at a sharp AOB angle, which severely limits your tactical options. You often have to hit the merchant again, which often sucks new players into choosing the "salvo" option from the start, which is a waste of torpedoes.

A magnetic, put under a hull at a long angle, at the proper depth, is glorious to behold. You can crack large merchants in half with one, send Hood or Nelson to the bottom with two -- in under a minute. They open up 360 degrees of tactical space, letting you fire now, rather than waiting for 90AOB while escorts swirl about.

Those advantages outweigh the reliability problems.

Remember: You have five tools in the box in the early war: deck gun, T1 impact, T1 magnetic/impact, TII impact, TII magnetic/impact. Each one of them is "best" in certain situations. To write any of them off means you come home short on tonnage.
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Old 04-27-11, 03:37 PM   #2
Mouftic
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Originally Posted by desirableroasted View Post
A huge and inaccurate generalization, though perhaps that has been your experience to date.
Yeah, it's been my experience so far. I sunk Nelson with 2 impacts 3 meters below water line, 1 foward and 1 aft.

Tankers as a general rule (for me at least) sink almost immediately after a 1m impact torpedo well placed.

Escorts and most military vessels, same thing, 1m impact.
I sink Bogue with 1 impact most of the time (I actually find them too easy to sink)

The tough ones I find are large merchants (cargo, whale factory....), one fish almost never (takes a long time) but after 2 they go down.

I have been frustrated too many times by magnetics to use them anymore.
It took the German 3 years to fix the problem.

I agree with you that you need a good AOB to get the hit, but i'm getting rather good now at setting up inside a convoy.
Depending of the contacts, I usually get 2 to 3 kills forward and 1 or rarely 2 aft on my first run, then reload and do the same on the second run with maybe more kills because the large vessels are sunk on the first run.

After 1943, you get the nice torpedoes (Acoustics) with magnetic fixed, but I still use impact.

I'm a stuburn Commander...

Actually some real German Commanders swore only by impacts after the Norway invasion where they got robbed of so many kills.
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