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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I like very much the LR balance.... about me this is not a problem... i remember that problem i had since long time ago... not from this mod.... anyway... it is apear only on nav map if you are going at very high TC... and seems coool for me because a ship or uboat is not going straight like a train on the railroad.. he is in the water... not on the highway... and i saw that the heading of uboat is not affected... so i am very hapy with this LR balance... and i never play at high TC... and even you play... just check your uboat heading... it is not changing... so i am asking myself what is the problem for you guys?... you prefer a straight movement on the map at TC 1024 or you prefer a nice LR balance?
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#2 | |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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![]() all ways, even by disabling this mod, the problem persists... |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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The rudder goes left and right at high TC in stock game also, If you have set waypoints. This is to keep sub on course. I dont have this happen if I dont use waypoints (e.g. real nav) and have set rudder to amidships.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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I agree that a little LR movement would be realistic, but what I am experiencing is not a little, it's quite a lot. Even when I go out of TC and go to the bridge it is obvious that the boat is turning sharply to the left and right. It isn't just a little "navigation correction" it looks like the helmsman is going full left rudder then full right rudder...repeat. Too many drinks I suppose.
![]() I don't think it's stock as I've never seen this before and I always use TC since I have very little time to play the game and I don't want to spend it just sailing in TC1 looking for ships.
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#5 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Momentarily it does. At the worst it is going about 15 - 20 degrees off course but it always comes back. On a "macro" level, the ship stays on course but it's constantly oscillating back and forth. Like I said, if it was just a few degrees left and right that's fine but this seems to be more sever. But no, ultimately it stays on the course I set.
FWIW here is my mod loadout: [MODS] 1 NewUIs_TDC_6_4_0_ByTheDarkWraith 1b NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_dashe d_contact_line 1c Manos Scopes-patch for 8x5 2 FX_Update_0_0_16_2_ByTheDarkWraith 3 IRAI_0_0_30_TDW 4 Sh5EnvModGold 4a North Atlantic Green 1.1 5 U-boat Historical Specifications 1.7 for TDW Mods 6 MightyFine Crew Mod 1.2.1 Alt w beards 6a MCCD_1.04_MFCM_1.2.1_compatible 7 DBSM SH5 v1.3 7 Grossdeutscher RADIO MOD
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#7 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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