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Old 04-25-11, 12:34 PM   #1
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
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I like very much the LR balance.... about me this is not a problem... i remember that problem i had since long time ago... not from this mod.... anyway... it is apear only on nav map if you are going at very high TC... and seems coool for me because a ship or uboat is not going straight like a train on the railroad.. he is in the water... not on the highway... and i saw that the heading of uboat is not affected... so i am very hapy with this LR balance... and i never play at high TC... and even you play... just check your uboat heading... it is not changing... so i am asking myself what is the problem for you guys?... you prefer a straight movement on the map at TC 1024 or you prefer a nice LR balance?
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Old 04-25-11, 12:52 PM   #2
pascal4541
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Quote:
Originally Posted by stoianm View Post
I like very much the LR balance.... about me this is not a problem... i remember that problem i had since long time ago... not from this mod.... anyway... it is apear only on nav map if you are going at very high TC... and seems coool for me because a ship or uboat is not going straight like a train on the railroad.. he is in the water... not on the highway... and i saw that the heading of uboat is not affected... so i am very hapy with this LR balance... and i never play at high TC... and even you play... just check your uboat heading... it is not changing... so i am asking myself what is the problem for you guys?... you prefer a straight movement on the map at TC 1024 or you prefer a nice LR balance?
Yes, absulutely, the mouvementr LR is very nice and very immersive...don't touch please
all ways, even by disabling this mod, the problem persists...
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Old 04-25-11, 03:12 PM   #3
jwilliams
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The rudder goes left and right at high TC in stock game also, If you have set waypoints. This is to keep sub on course. I dont have this happen if I dont use waypoints (e.g. real nav) and have set rudder to amidships.
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Old 04-25-11, 05:24 PM   #4
Dignan
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I agree that a little LR movement would be realistic, but what I am experiencing is not a little, it's quite a lot. Even when I go out of TC and go to the bridge it is obvious that the boat is turning sharply to the left and right. It isn't just a little "navigation correction" it looks like the helmsman is going full left rudder then full right rudder...repeat. Too many drinks I suppose.

I don't think it's stock as I've never seen this before and I always use TC since I have very little time to play the game and I don't want to spend it just sailing in TC1 looking for ships.
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Old 04-25-11, 06:41 PM   #5
ddrgn
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Quote:
Originally Posted by Dignan View Post
I agree that a little LR movement would be realistic, but what I am experiencing is not a little, it's quite a lot. Even when I go out of TC and go to the bridge it is obvious that the boat is turning sharply to the left and right. It isn't just a little "navigation correction" it looks like the helmsman is going full left rudder then full right rudder...repeat. Too many drinks I suppose.

I don't think it's stock as I've never seen this before and I always use TC since I have very little time to play the game and I don't want to spend it just sailing in TC1 looking for ships.
Does your ship lose its heading?
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Old 04-25-11, 07:07 PM   #6
Dignan
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Quote:
Originally Posted by ddrgn View Post
Does your ship lose its heading?
Momentarily it does. At the worst it is going about 15 - 20 degrees off course but it always comes back. On a "macro" level, the ship stays on course but it's constantly oscillating back and forth. Like I said, if it was just a few degrees left and right that's fine but this seems to be more sever. But no, ultimately it stays on the course I set.

FWIW here is my mod loadout:

[MODS]
1 NewUIs_TDC_6_4_0_ByTheDarkWraith
1b NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_dashe d_contact_line
1c Manos Scopes-patch for 8x5
2 FX_Update_0_0_16_2_ByTheDarkWraith
3 IRAI_0_0_30_TDW
4 Sh5EnvModGold
4a North Atlantic Green 1.1
5 U-boat Historical Specifications 1.7 for TDW Mods
6 MightyFine Crew Mod 1.2.1 Alt w beards
6a MCCD_1.04_MFCM_1.2.1_compatible
7 DBSM SH5 v1.3
7 Grossdeutscher RADIO MOD
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Old 04-25-11, 07:13 PM   #7
ddrgn
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Quote:
Originally Posted by Dignan View Post
Momentarily it does. At the worst it is going about 15 - 20 degrees off course but it always comes back. On a "macro" level, the ship stays on course but it's constantly oscillating back and forth. Like I said, if it was just a few degrees left and right that's fine but this seems to be more sever. But no, ultimately it stays on the course I set.

FWIW here is my mod loadout:

[MODS]
1 NewUIs_TDC_6_4_0_ByTheDarkWraith
1b NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_dashe d_contact_line
1c Manos Scopes-patch for 8x5
2 FX_Update_0_0_16_2_ByTheDarkWraith
3 IRAI_0_0_30_TDW
4 Sh5EnvModGold
4a North Atlantic Green 1.1
5 U-boat Historical Specifications 1.7 for TDW Mods
6 MightyFine Crew Mod 1.2.1 Alt w beards
6a MCCD_1.04_MFCM_1.2.1_compatible
7 DBSM SH5 v1.3
7 Grossdeutscher RADIO MOD
Ya, I am quite certain that's a common stock problem, to confirm why not remove your mods and try the TC and see if the rudder still flops around left and right and whether your lose course again. I am not a huge TC guy but I do remember this happening as well, before uHS. I just figured the currents pushed us around some
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