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Old 04-24-11, 01:34 AM   #1
stoianm
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@Stormy... cool the new bunker sound... i tooked out the one from dynamic env sounds to be sure that will not overite the new perfect one that you created... if you will rework the waves one by one that i have in env sound i will take them out.. or you can rework all one shoot

The bug: - the sounds from torpedo room start and after you exit from room and you return stops... this can not be fixed?... also i like how you did the engine sounds... i will test more today
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Old 04-24-11, 01:43 AM   #2
Stormfly
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Quote:
Originally Posted by stoianm View Post
The bug: - the sounds from torpedo room start and after you exit from room and you return stops... this can not be fixed?... also i like how you did the engine sounds... i will test more today
i asked TDW allready if he could expand the sound range for it, so it would`nt stop by leaving the area, at least til you reach the aft crew quaters, but it seams that he is to busy doing much more important things for us

did cou check the new pantry and cook sounds ?
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Old 04-24-11, 01:55 AM   #3
stoianm
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Quote:
Originally Posted by Stormfly View Post
i asked TDW allready if he could expand the sound range for it, so it would`nt stop by leaving the area, at least til you reach the aft crew quaters, but it seams that he is to busy doing much more important things for us

did cou check the new pantry and cook sounds ?
Not yet... i will tell you in few minutes
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Old 04-24-11, 12:02 PM   #4
stoianm
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Quote:
Originally Posted by Stormfly View Post
i asked TDW allready if he could expand the sound range for it, so it would`nt stop by leaving the area, at least til you reach the aft crew quaters, but it seams that he is to busy doing much more important things for us

did cou check the new pantry and cook sounds ?
i tested... very nice... you are a real king of the sounds... but i think is impolite that the radio guy was farted near me... also the cook sip the soup like an peasant.. you must to educate your crew stormy... if not soon they will revolt on you... this is my A+

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Old 04-24-11, 03:08 PM   #5
Stormfly
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THX for the movie,

seams that your system can take it easyly, even while encoding a video at the same time, i dindt saw one single animation interrupt.

but i realy need creating your requested special interrior mix between my interrior ambience and that special creaky sound mod you use from Venatore, the video is missing the special admosphere from the background ambience, nice creaks but while missing the background a pain for my ears

you also need more patience, staying longer in other compartments to enjoy the other sounds playing there.

seams that you unchecked realistic torp reloads in options, the reloading sounds are totaly out of sync, the current version have them syncronised using realistic torp reloads checked in options, 0 torp officer reloading skill points set and battlestations set to off. (iam not shure if i should create additional optional reloading samples because there are so many different lenght posibillitys, maybe the time is comming and someone find a way connecting sounds directly to animations.

regarding the stove sounds, iam not shure if they used gas for cooking, but anyways, they needed to surface to create a hot meal anyways ithink, draining the batterys for cooking seams very unrealistic...
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Old 04-24-11, 03:27 PM   #6
stoianm
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Originally Posted by Stormfly View Post
THX for the movie,

seams that your system can take it easyly, even while encoding a video at the same time, i dindt saw one single animation interrupt.

but i realy need creating your requested special interrior mix between my interrior ambience and that special creaky sound mod you use from Venatore, the video is missing the special admosphere from the background ambience, nice creaks but while missing the background a pain for my ears

you also need more patience, staying longer in other compartments to enjoy the other sounds playing there.

seams that you unchecked realistic torp reloads in options, the reloading sounds are totaly out of sync, the current version have them syncronised using realistic torp reloads checked in options, 0 torp officer reloading skill points set and battlestations set to off. (iam not shure if i should create additional optional reloading samples because there are so many different lenght posibillitys, maybe the time is comming and someone find a way connecting sounds directly to animations.

regarding the stove sounds, iam not shure if they used gas for cooking, but anyways, they needed to surface to create a hot meal anyways ithink, draining the batterys for cooking seams very unrealistic...
Yes... pls... make that cracks sound... i like very much... and pls educate a bit the crew... no polite to fart in my face... and about the reload etc,, i made special to show manny things in short time... but anyway even there are small bugs your mod is exceptional... and the computers is not mine... is my mother pc.. i am not jocking
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