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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@Stormy... cool the new bunker sound... i tooked out the one from dynamic env sounds to be sure that will not overite the new perfect one that you created... if you will rework the waves one by one that i have in env sound i will take them out.. or you can rework all one shoot
![]() The bug: - the sounds from torpedo room start and after you exit from room and you return stops... this can not be fixed?... also i like how you did the engine sounds ![]() |
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#2 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() did cou check the new pantry and cook sounds ?
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Stormy...... |
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#3 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#5 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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THX for the movie,
seams that your system can take it easyly, even while encoding a video at the same time, i dindt saw one single animation interrupt. ![]() but i realy need creating your requested special interrior mix between my interrior ambience and that special creaky sound mod you use from Venatore, the video is missing the special admosphere from the background ambience, nice creaks but while missing the background a pain for my ears ![]() you also need more patience, staying longer in other compartments to enjoy the other sounds playing there. seams that you unchecked realistic torp reloads in options, the reloading sounds are totaly out of sync, the current version have them syncronised using realistic torp reloads checked in options, 0 torp officer reloading skill points set and battlestations set to off. (iam not shure if i should create additional optional reloading samples because there are so many different lenght posibillitys, maybe the time is comming and someone find a way connecting sounds directly to animations. regarding the stove sounds, iam not shure if they used gas for cooking, but anyways, they needed to surface to create a hot meal anyways ithink, draining the batterys for cooking seams very unrealistic...
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Stormy...... |
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#6 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
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