![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seaman
![]() Join Date: Oct 2004
Location: visual, aural and nasal
Posts: 37
Downloads: 0
Uploads: 0
|
![]()
I would disagree with JoGary on this. The frequencies are actually diversified and can be very useful for threat classification.
DW v1.01 database (without LW/Ami mod) lists the following frequencies of active sonars: Los Angeles - 2500 Hz Seawolf - 2800 Hz Akula - 4000 Hz Kilo - 5000 Hz FFG - 7500 Hz Other surface - 3500 Hz MH 60 Dip - 14000 Hz DICASS - 10000 Hz Weapons - all torpedoes and UUVs - 22000 Hz |
![]() |
![]() |
![]() |
#2 | |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
|
![]() |
![]() |
![]() |
#3 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
|
![]()
LWAMI diversified further on torpedoes, I believe.
__________________
![]() Teaching DW newbies how to climb the food chain. |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
We have just changed the active seeker frequencies for torpedoes thus far, and I have put it on my list to do the rest of the active sonars for the next version.
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#5 | |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Anything else you've put on the "list"?... ![]()
__________________
The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
|
![]() |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
http://www.subsim.com/phpBB/viewtopic.php?t=44500
I frequently update the first post, it's my working list. ![]()
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#7 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
|
![]()
Work on trying to automate Missile Transient Warnings
And what about eliminating current TIW warnings?... ![]()
__________________
The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
![]() |
![]() |
![]() |
#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
That'd be nice... but I'm pretty sure that is a losing cause (read: not possible for modders).
Sorry. I would change that behavior if I could. ![]() ![]()
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#9 | |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() I assume SCS need only to "block" the command that enables the sound file...or is it more complicated?... ![]()
__________________
The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
|
![]() |
![]() |
![]() |
#10 | |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#11 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
|
![]()
I would like to see a more realistic implementation if TIWs where they were only received where a torp
is 'registered' on the sonar of properly orientated platform/s. That is to say where a torp is launched from a bearing which is baffled no TIW would be received unless and until such bearing was covered by sensor/s. I suspect that this would be difficult/impossible to mod. :hmm:
__________________
Liberty, Equality, Fraternity |
![]() |
![]() |
![]() |
#12 | ||
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
|
![]() Quote:
2) If SONAR CREW ON is not activated, I would like to find out myself what's going on out there. An automatic TIW is a too big Situation Awareness HELP for somebody who wants to manage sonar stations by himself... It's not that I want it eliminated completely...a "TIW disable" option would be enough and that would make both newbies and advanced players happy... ![]()
__________________
The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
||
![]() |
![]() |
![]() |
#13 | |||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
![]() |
|||
![]() |
![]() |
![]() |
#14 | |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() My idea was limited to a simple TIW warning option which the player can enable or disable; so, in your case, if you think that TIW are important, just keep the TIWs warning turned on. I personally would like to have the possibility to have a COMPLETE control of the sonar without any external aid...that's it. If that's too complicated to do, then AMEN... ![]()
__________________
The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
|
![]() |
![]() |
![]() |
#15 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
Being able to turn on/off TIW warnings would basicly be a second level of autocrew. I think we're better of having that option than not having it...but, outside of a "standard" sub vs sub match, I don't imagine people ever turning the warning off. With multiple opponents or air threats, there's just too much for you to do without having this level of "autocrew" to help you out. I think it would be better if the TIW was fixed so that it only occured if an unwashed, unbaffed, in-range sensor can detect it. In fact, even if we get the option to turn the warnings off, this fix won't be needed any less. Kinda like the aTMA fix that we need so badly; even if we can get rid of the problem by turning it off, we should be able to have it on without cheating. ![]() |
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|