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Old 11-09-05, 04:42 AM   #1
Cyklop
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I would disagree with JoGary on this. The frequencies are actually diversified and can be very useful for threat classification.
DW v1.01 database (without LW/Ami mod) lists the following frequencies of active sonars:

Los Angeles - 2500 Hz
Seawolf - 2800 Hz
Akula - 4000 Hz
Kilo - 5000 Hz

FFG - 7500 Hz
Other surface - 3500 Hz

MH 60 Dip - 14000 Hz

DICASS - 10000 Hz

Weapons - all torpedoes and UUVs - 22000 Hz
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Old 11-09-05, 07:43 AM   #2
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Quote:
Originally Posted by Cyklop
Los Angeles - 2500 Hz
Seawolf - 2800 Hz
Akula - 4000 Hz
Kilo - 5000 Hz

FFG - 7500 Hz
Other surface - 3500 Hz

MH 60 Dip - 14000 Hz

DICASS - 10000 Hz

Weapons - all torpedoes and UUVs - 22000 Hz
So, if the LWAMI has not changed the frequencies, this list is still valid... :-)
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Old 11-09-05, 08:46 AM   #3
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LWAMI diversified further on torpedoes, I believe.
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Old 11-09-05, 06:53 PM   #4
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We have just changed the active seeker frequencies for torpedoes thus far, and I have put it on my list to do the rest of the active sonars for the next version.
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Old 11-09-05, 07:44 PM   #5
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Quote:
Originally Posted by LuftWolf
We have just changed the active seeker frequencies for torpedoes thus far, and I have put it on my list to do the rest of the active sonars for the next version.
That's cool!

Anything else you've put on the "list"?...
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Old 11-09-05, 07:46 PM   #6
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http://www.subsim.com/phpBB/viewtopic.php?t=44500

I frequently update the first post, it's my working list.
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Old 11-10-05, 02:09 AM   #7
Fandango
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Work on trying to automate Missile Transient Warnings

And what about eliminating current TIW warnings?...
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Old 11-10-05, 06:30 PM   #8
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That'd be nice... but I'm pretty sure that is a losing cause (read: not possible for modders).

Sorry. I would change that behavior if I could.
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Old 11-11-05, 01:52 AM   #9
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Quote:
Originally Posted by LuftWolf
(read: not possible for modders).
Maybe Jamie is listening...

I assume SCS need only to "block" the command that enables the sound file...or is it more complicated?...
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Old 11-11-05, 02:21 AM   #10
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Quote:
Originally Posted by Fandango
Work on trying to automate Missile Transient Warnings

And what about eliminating current TIW warnings?...
May I know why you'd like to eliminate TIW warning ?
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Old 11-11-05, 03:52 AM   #11
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I would like to see a more realistic implementation if TIWs where they were only received where a torp
is 'registered' on the sonar of properly orientated platform/s.

That is to say where a torp is launched from a bearing which is baffled no TIW would be received unless
and until such bearing was covered by sensor/s.

I suspect that this would be difficult/impossible to mod. :hmm:
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Old 11-11-05, 07:14 AM   #12
Fandango
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Quote:
Originally Posted by OKO
Quote:
Originally Posted by Fandango
Work on trying to automate Missile Transient Warnings

And what about eliminating current TIW warnings?...
May I know why you'd like to eliminate TIW warning ?
1) As Bellman said, now you get TIW even if a torp is shot outside sonar range. This should be corrected ANYWAY...
2) If SONAR CREW ON is not activated, I would like to find out myself what's going on out there. An automatic TIW is a too big Situation Awareness HELP for somebody who wants to manage sonar stations by himself...

It's not that I want it eliminated completely...a "TIW disable" option would be enough and that would make both newbies and advanced players happy...
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Old 11-11-05, 08:59 AM   #13
Molon Labe
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Quote:
Originally Posted by Fandango
Quote:
Originally Posted by OKO
Quote:
Originally Posted by Fandango
Work on trying to automate Missile Transient Warnings

And what about eliminating current TIW warnings?...
May I know why you'd like to eliminate TIW warning ?
1) As Bellman said, now you get TIW even if a torp is shot outside sonar range. This should be corrected ANYWAY...
2) If SONAR CREW ON is not activated, I would like to find out myself what's going on out there. An automatic TIW is a too big Situation Awareness HELP for somebody who wants to manage sonar stations by himself...

It's not that I want it eliminated completely...a "TIW disable" option would be enough and that would make both newbies and advanced players happy...
I disagree. If you leave the station to do something else, those warnings are pretty important. You can't enable the autocrew, because they'll frack up your tracker assignments. I suppose that we could have multiple levels of sonar autocrew, but that's asking for a lot and I don't think we'll get it. In the meantime, just think of the TIW in the same class as the "Chief of the Boat" autocrew for mast warnings.
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Old 11-11-05, 09:32 AM   #14
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Quote:
Originally Posted by Molon Labe
I disagree. If you leave the station to do something else, those warnings are pretty important.
Well, TIW is not the ONLY way to see if a torpedo is dropped...when you are back to sonar, you will find out yourself. HOPEFULLY, it will take some time before the torpedo reaches you...

My idea was limited to a simple TIW warning option which the player can enable or disable; so, in your case, if you think that TIW are important, just keep the TIWs warning turned on. I personally would like to have the possibility to have a COMPLETE control of the sonar without any external aid...that's it. If that's too complicated to do, then AMEN...
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Old 11-11-05, 09:43 AM   #15
Molon Labe
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Quote:
Originally Posted by Fandango
Quote:
Originally Posted by Molon Labe
I disagree. If you leave the station to do something else, those warnings are pretty important.
Well, TIW is not the ONLY way to see if a torpedo is dropped...when you are back to sonar, you will find out yourself. HOPEFULLY, it will take some time before the torpedo reaches you...
Evasion needs to begin immediately even if launched from a distance; we also have air and rocket-dropped torps that sometimes don't give us more than a few seconds to react to.

Being able to turn on/off TIW warnings would basicly be a second level of autocrew. I think we're better of having that option than not having it...but, outside of a "standard" sub vs sub match, I don't imagine people ever turning the warning off. With multiple opponents or air threats, there's just too much for you to do without having this level of "autocrew" to help you out.

I think it would be better if the TIW was fixed so that it only occured if an unwashed, unbaffed, in-range sensor can detect it. In fact, even if we get the option to turn the warnings off, this fix won't be needed any less. Kinda like the aTMA fix that we need so badly; even if we can get rid of the problem by turning it off, we should be able to have it on without cheating.
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