SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-07-05, 03:04 PM   #16
rulle34
Grey Wolf
 
Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
Default

Nice option Kaleunt
__________________
rulle34 is offline   Reply With Quote
Old 11-07-05, 03:35 PM   #17
snakech
Torpedoman
 
Join Date: Apr 2005
Location: Switzerland
Posts: 113
Downloads: 13
Uploads: 0
Default

@Kaleunt
thanks for your work, works nice at the moment i use the Lod8.
snakech is offline   Reply With Quote
Old 11-07-05, 04:32 PM   #18
Axlwolf
Navy Dude
 
Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
Default

I just tryed this file,but i have to say...the fog is overdone,because the ship at long range (over 13 km) seems to float over the water (Not IN the water )
And the night is too dark.
The rest is good
Axlwolf is offline   Reply With Quote
Old 11-07-05, 05:02 PM   #19
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

There are actually a lot of reasons why I didn't include the horizon fog in the Atmosphere mod.

"It just doesn't look right," is one of my reasons.


The fog looks fine for 8km visual range, but it doesn't work well with 16km. I believe it was Manuel Ortega who got rid of it, and I think he made a good decision. From long distances, sometimes the fog makes ships look like they are floating above the water, and sometimes they look like they are under the water. That effect doesn't sit well with me...
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 11-07-05, 05:39 PM   #20
Kaleunt
Mate
 
Join Date: Jul 2002
Posts: 60
Downloads: 4
Uploads: 0
Default

These files are one of multiple options; i can provide other solutions
with the fog without totaly suppress it.
Kaleunt is offline   Reply With Quote
Old 11-07-05, 05:43 PM   #21
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Oh? Cool, I would like to see that.
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 11-07-05, 09:25 PM   #22
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Kaleunt
These files are one of multiple options; i can provide other solutions
with the fog without totaly suppress it.
Definitly... that would be really cool.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 11-08-05, 08:19 AM   #23
Panama_Red
Ensign
 
Join Date: Sep 2005
Posts: 230
Downloads: 296
Uploads: 0
Default

I like the concept of your better LOD, but unfortunately you use the huge moon in your scene.dat files, so I will keep my scene.dat file since mine has the smaller moon.

I would like to know though where you adjusted the water LOD numbers (hex or otherwise) so I could improve my scene.dat LOD from a "1" to a "2".

Thanks for the continued tweaking.

P.S. I to prefer the no fog at 16 km, fog looks great at 8 km, but not 16 km.
Panama_Red is offline   Reply With Quote
Old 11-08-05, 09:56 AM   #24
Kaleunt
Mate
 
Join Date: Jul 2002
Posts: 60
Downloads: 4
Uploads: 0
Default

I am making some corrections to to the fog,i have forgotten some values
to adjust the spotting distance up to the horizon, my actual tests give me
a real improvement. For the LOD values i will enter a new option with a LOD
value of 2 in the next release. On the subject of the Moon, sun and others
stellar objects i didn't made any changes from the others 16Km Visibility mods and the textures for the sun, moon are the stock game ones.
For the darkness of the sky at night: the scene.dat files doesn't rule the sky textures and i didn't made any changes to the the ambient light
in the scene.dat file.
I will uploaded another pack as soon as possible.
Kaleunt is offline   Reply With Quote
Old 11-08-05, 11:45 AM   #25
Panama_Red
Ensign
 
Join Date: Sep 2005
Posts: 230
Downloads: 296
Uploads: 0
Default

Kaleunt:
Yes, I know that you used the Atmosphere 2.0 scene.dat, but it has the large moon too. That is why I managed to find a scene.dat file with all the other sun, sky, etc enhancements and a small moon, so I want to keep this scene.dat file as my basis.

Could you please tell me what numbers to change so I can impliment your LOD 2 into my Scene.dat file.

Thanks
Panama_Red is offline   Reply With Quote
Old 11-08-05, 12:26 PM   #26
rulle34
Grey Wolf
 
Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
Default

Please
Does anyone have a tip for a tool where I can extract and repack .obj files from .DAT files. I want any tool except for the "Pack3D" that I simply can't get to work at all
__________________
rulle34 is offline   Reply With Quote
Old 11-08-05, 12:53 PM   #27
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default

Quote:
Originally Posted by rulle34
I want any tool except for the "Pack3D" that I simply can't get to work at all
Pack3D is the only one unless someone else from the community is developing a similar tool!
Seeadler is offline   Reply With Quote
Old 11-08-05, 03:39 PM   #28
rulle34
Grey Wolf
 
Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
Default

Well, I have a tool named "IZArc35". It can extract .obj files. But not pack them.
__________________
rulle34 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.