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Old 04-21-11, 08:14 PM   #1
brett25
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This is presuming the fault is down to a clash of mods of course.
I agree. i have found that with GWX and NYGM (perhaps the other big mods) that adding too many heavy mods on top of them,causes this problem. Its likely a memory issue, or perhaps there is a limit on how much data the game engine can work with.In my case FM interior was the culprit. Beautiful mod but heavy on data/memory. I suspect the various harbor mods may be suspect too. One way to check, is to see how large the mod folder is. Some mods merely change a file or two, or several text data files so no big deal, but others are changing large .dat files and adding gemoetry and texture data and are more likeley the culprits
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Old 04-21-11, 09:57 PM   #2
Fish In The Water
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Originally Posted by brett25 View Post
i have found that with GWX and NYGM (perhaps the other big mods) that adding too many heavy mods on top of them,causes this problem.
I suspect this to be true...

As I said previously, my saves have been generally trouble free (mostly I think due to careful mod integration and resource management). The first time I did experience the issue was during some 'heavy mod' tests, which seemed to suggest the game save capabilities were likely overtaxed.

As brett said, I would also recommend screening and streamlining additional mods as a test to see if the issue self corrects.
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Old 04-21-11, 10:48 PM   #3
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