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Old 04-18-11, 10:11 PM   #1
Victor Schutze
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Thank you Aces!

GWX3 feels like Das Boot now!

Alles klar?
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Old 04-19-11, 01:20 AM   #2
reaper7
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Thank you for such a great addition Aces
Looking forward to trying this later.
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Old 04-19-11, 02:42 AM   #3
Aces
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Thanks chaps,

I really hope that you enjoy using it/them, don't forget, the Super Pens mod is VERY memory thirsty and I have to run the 3GB patch with 4GB of RAM and Windows XP SP3 to enable me to run it.

Having said that I do have a lot of mods loaded

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
NA
WAC4.1 16k Atmosphere
-63MBinSound
widescreen _GWX3.0
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Karle's_Crash_Dive_Mod
b25_Louder_Diesels_Louder
Aces' St.Nazaire Super Pens v5 GWX Version
Aces' Super Turms v5 GWX Version


I have added ref to the credits Jeff, great idea and thank you for all your help and support.

I'd just like to say a special thank you to Wreford-Brown who produced an invaluable custom mod for me at very short notice which allows testing of these mods to be accomplished very much faster. As an example, I fired up three successive new campaigns the evening before last to test the mods each time waiting 30-35 minutes only to get a nightime start which was useless for testing purposes so, all told about two hours absolutely wasted and no guarantee that the next day would give me an instant daytime start. By contrast, his mod allows me to load in about 2 minutes flat!!!! and that allows me to dock and try again very quickly so it is worth its weight in gold .

BTW, if you get any cool screenshots of these mods then please post to this thread.

Have fun,

Cheers

Aces

Last edited by Aces; 04-19-11 at 04:56 AM.
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Old 04-19-11, 02:55 AM   #4
Myxale
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Is it Christmas? No! Its Aces!
YAAY its release day!

Kudos Maestro!
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Still Sailing....still Deep

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Old 04-19-11, 03:10 AM   #5
Aces
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My pleasure mate,

IIRC you run my multi-mod compat mod so just install Super Turms 5 AFTER it and let JSGME overwrite files as required.

All the best

Leigh (Aces)
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Old 04-19-11, 10:23 AM   #6
Myxale
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Quote:
Originally Posted by Aces View Post
My pleasure mate,

IIRC you run my multi-mod compat mod so just install Super Turms 5 AFTER it and let JSGME overwrite files as required.

All the best

Leigh (Aces)
Aye, aye! You already mentioned this...so, will abide!

This is so crazy...never had the crew on deck before!
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Old 04-19-11, 10:28 AM   #7
Aces
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Forgive the senile ravings of an old man my friend

I've never seen my crew until now as well!

I've an idea that I'll be trying out later, what I'd like to do is use one more key to rotate the crew 180 degress around the x-axis so that the could face either port or starboard at the Kaleun's behest.

Cheers and kind regards

Aces
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Old 04-19-11, 03:14 AM   #8
Magic1111
Silent Hunter
 
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Hi my Friend !

Congrats to a wonderful work and the release !!!

Looks very, very nice !!!!!!

But don´t forget us LSH-Player !!!!! We want to play with your wonderful work too !!!

Is it possible, that you updated your MODs for LSH here:

http://174.123.69.202/~subsimc/radio...d.php?t=174847

and here:

http://174.123.69.202/~subsimc/radio...d.php?t=174290

with the new stuff from this MOD for GWX ?

That would be very great.....!

Best regards,
Magic
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Old 04-19-11, 03:48 AM   #9
Aces
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Okay my friend, I will have a short break before looking into LSH

I had a thought this morning, how about I do another key combination to display the crew on deck with bearded faces like this so that you can use one or the other?.





Cheers

Aces
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Old 04-19-11, 04:13 AM   #10
Magic1111
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Quote:
Originally Posted by Aces View Post
Okay my friend, I will have a short break before looking into LSH


Cheers

Aces
Sounds very good !

And I would like to test for you the LSH-Version, no problem, please write me an pm when I should test ! But after 02.May, because I´m a few days away from home !

Best regards,
Magic
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Old 04-19-11, 04:04 PM   #11
Madox58
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Quote:
Originally Posted by Aces View Post
I have added ref to the credits Jeff, great idea and thank you for all your help and support.

Aces

That is a really great tribute Mate!
I don't know if he ever looks our way anymore.
But I hope he does and sees We miss him.
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