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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Thank you Aces!
![]() GWX3 feels like Das Boot now! ![]() Alles klar? ![]() |
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thank you for such a great addition Aces
![]() Looking forward to trying this later. |
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#3 |
Ace of the Deep
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Thanks chaps,
I really hope that you enjoy using it/them, don't forget, the Super Pens mod is VERY memory thirsty and I have to run the 3GB patch with 4GB of RAM and Windows XP SP3 to enable me to run it. Having said that I do have a lot of mods loaded ![]() Generic Mod Enabler - v2.6.0.157 [C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS] LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Pascal_Port_People Rapt0r's Das Boot Interior Rapt0r's Instruments V3.5 [Without Red Circle] Aces' Radio Room Postcards Rapt0r's Das Boot Skin Sobers 3D waves SOF_Scope TeifeMkI(German) Officer symbol Rapt0r's Uniforms V2.0 [Grey] Subphones No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 Q Ship mod GWX3.0 Derzeitige Tiefe konrad krumms type 7c b25_ConningTower_Mid Kaleun's Cap Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette NA WAC4.1 16k Atmosphere -63MBinSound widescreen _GWX3.0 Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Materials file for Aces' multi-mod v1.3 Hitman_Beta_GUI_GWX3_1.0 Aces' Multimod compatability fix Hitman GUI add on DD_VisibleMines_V1.0 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo_HAHD_1024_GWX Karle's_Crash_Dive_Mod b25_Louder_Diesels_Louder Aces' St.Nazaire Super Pens v5 GWX Version Aces' Super Turms v5 GWX Version I have added ref to the credits Jeff, great idea and thank you for all your help and support. I'd just like to say a special thank you to Wreford-Brown who produced an invaluable custom mod for me at very short notice which allows testing of these mods to be accomplished very much faster. As an example, I fired up three successive new campaigns the evening before last to test the mods each time waiting 30-35 minutes only to get a nightime start which was useless for testing purposes so, all told about two hours absolutely wasted and no guarantee that the next day would give me an instant daytime start. By contrast, his mod allows me to load in about 2 minutes flat!!!! and that allows me to dock and try again very quickly so it is worth its weight in gold ![]() BTW, if you get any cool screenshots of these mods then please post to this thread. Have fun, Cheers Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 04-19-11 at 04:56 AM. |
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#4 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Is it Christmas? No! Its Aces!
![]() YAAY its release day! Kudos Maestro! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#5 |
Ace of the Deep
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My pleasure mate,
IIRC you run my multi-mod compat mod so just install Super Turms 5 AFTER it and let JSGME overwrite files as required. All the best Leigh (Aces)
__________________
Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#6 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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This is so crazy...never had the crew on deck before! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#7 |
Ace of the Deep
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Forgive the senile ravings of an old man my friend
![]() I've never seen my crew until now as well! ![]() I've an idea that I'll be trying out later, what I'd like to do is use one more key to rotate the crew 180 degress around the x-axis so that the could face either port or starboard at the Kaleun's behest. Cheers and kind regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#8 |
Silent Hunter
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Hi my Friend !
Congrats to a wonderful work and the release !!! ![]() Looks very, very nice !!!!!! ![]() But don´t forget us LSH-Player !!!!! ![]() ![]() Is it possible, that you updated your MODs for LSH here: http://174.123.69.202/~subsimc/radio...d.php?t=174847 and here: http://174.123.69.202/~subsimc/radio...d.php?t=174290 with the new stuff from this MOD for GWX ? ![]() That would be very great.....! ![]() Best regards, Magic ![]() |
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#9 |
Ace of the Deep
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Okay my friend, I will have a short break before looking into LSH
I had a thought this morning, how about I do another key combination to display the crew on deck with bearded faces like this so that you can use one or the other?. ![]() ![]() Cheers Aces
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#10 | |
Silent Hunter
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![]() Quote:
![]() And I would like to test for you the LSH-Version, no problem, please write me an pm when I should test ! ![]() Best regards, Magic |
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#11 |
Stowaway
Posts: n/a
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