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#13 |
Seaman
![]() Join Date: Feb 2011
Posts: 33
Downloads: 38
Uploads: 0
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@danlisa
maybe you are right, I'm actually downloading this file again and looking forward to see that all files are working as they should do. ...now new installation of this mod is done, but I've got still the same problem. You mentioned it can be an ID-problem, but my knowledges of SH3 internals are not good enough to find out what I have to change. For better understanding here a list of my mods installed via JSGME: GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - Open Hatch Mod GWX - VIIC41 Player Sub LifeBoats&Debris_v4 Wooden_Lifeboats_Mod_1.1 TMT v2 QueenElizabethArmed QueenMaryArmed RN CV Glorious WB's Mission Orders v1.2 New_clearsky_clouds Torpedo damage Final ver2.0 Bordinstrumente 1.0 WB_'s .mis file for kovall_'s HMS Ark Royal (Ark Royal included) WB's .mis file for VonDos's HMS Glorious Extras for the Wilhelmshaven campaign v2.4c I know the last mod overwrites some of the mods I installed before, but if I keep this order I can see no conflicts. And please don't think that I don't want to honour the great work of all modders, I'm only looking for a solution that my sh3 works stable and correct with my configuration. BTW, did I say that every neutral lightened unit has this problem too? Tom Last edited by tekai; 04-18-11 at 11:49 AM. |
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