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Old 04-18-11, 10:16 AM   #13
tekai
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Join Date: Feb 2011
Posts: 33
Downloads: 38
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@danlisa

maybe you are right, I'm actually downloading this file again and looking forward to see that all files are working as they should do.

...now new installation of this mod is done, but I've got still the same problem. You mentioned it can be an ID-problem, but my knowledges of SH3 internals are not good enough to find out what I have to change.

For better understanding here a list of my mods installed via JSGME:
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
GWX - Captain America's Officer Icons
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
TMT v2
QueenElizabethArmed
QueenMaryArmed
RN CV Glorious
WB's Mission Orders v1.2
New_clearsky_clouds
Torpedo damage Final ver2.0
Bordinstrumente 1.0
WB_'s .mis file for kovall_'s HMS Ark Royal (Ark Royal included)
WB's .mis file for VonDos's HMS Glorious
Extras for the Wilhelmshaven campaign v2.4c

I know the last mod overwrites some of the mods I installed before, but if I keep this order I can see no conflicts.
And please don't think that I don't want to honour the great work of all modders, I'm only looking for a solution that my sh3 works stable and correct with my configuration.

BTW, did I say that every neutral lightened unit has this problem too?
Tom

Last edited by tekai; 04-18-11 at 11:49 AM.
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