![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]() Quote:
I didn't add compatibility for this mod because I didn't realize it changed the Uboot_sensors.sim....... If this mod changes only the sub coatings, the hydrophone detection depths and the round radio antenna, then UHS would be installed last.... You would lose TheBeast's settings and retain the UHS changes to teh Uboot_sensors.sim
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
|
![]() |
![]() |
![]() |
#62 | |
Silent Hunter
![]() |
![]() Quote:
Many thanks for reply ![]() ![]() ![]() Best regards, Magic |
|
![]() |
![]() |
![]() |
#63 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
Hmmmm.... Going over TheBeast's Uboot_sensors.sim and notice there are elements of UHS in it, radar ranges, hydrophone ranges etc.....
Considering UHS settings are in this mod, maybe a throw a credit my way ![]() @Magic I see there are some changes, what I can do is make a version of UHS sensors for this mod..... In the meantime overwriting the sensors with UHS sensors will not cause any problems........
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
![]() |
![]() |
![]() |
#64 | |
Silent Hunter
![]() |
Quote:
![]() ![]() ![]() Many thanks in advance ! ![]() |
|
![]() |
![]() |
![]() |
#65 |
The Old Man
![]() |
![]()
For now just install UHS's SIM file last. Or use the Uboot_Sensors.SIM from TDW FX MOD.
I really want to pull the SIM out of this MOD because this MOD is for Equipment Upgrades at the in port Mechanics Upgrades. Didn't intend to step on anyone's toe's. I thought that I PM'd TDW and DDrgn asking them to add the Anti-Sensor Coating TextureSuffix change to their MODs if they wanted too a few weeks ago. All the changes in the SIM file contained in this MOD is stuff I was playing with back in May of last year. I was working with BIGREG to create the Raised and Rotating Antenna MOD. TDW rolling these settings into his MOD back then. The Sonar Opperational Depths was added per request from several people and the other changes may have been that I had a MOD installed when I grabbed the SIM to work on it. Specific's for many SIM file changes I did are in my [TEC] thread linked in post #1 The only New change to UBoot_Sensors.sim is changing TextureSuffix for the Anti-Sensor Coatings. Stock all TextureSuffix = albrecht and only the 1 (Alberich) Coating was available as upgeade option. This MOD adds the other 3 coatings that were missing. Alberich = albrecht (not changed) Albercht_Improved = alb_imp Tarnmatte = tarn Tarnmatte_Improved = tarn_imp If these Anti-Sensor Coating changes are not in the SIM file, the bonus is still applied and Skin Texture will just use default Starter Skin. Last edited by TheBeast; 04-16-11 at 08:14 PM. |
![]() |
![]() |
![]() |
#66 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]() Quote:
![]()
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
|
![]() |
![]() |
![]() |
#67 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
Hello TheBeast, I tested your Fix with reaper7´s UI Mod v.4.0 and I have a problem with tanker Cimmaron. I tested your fix in single Mission with 4 ships, including a tanker Cimmaron.
Tested with reaper7´s UI Mod v. 4.00: Without your fix: http://postimage.org/image/1l413pzdw/ With your fix: http://postimage.org/image/1l3r6hwf8/ This problem must be somwhere in compatibility of your Fix and reaper´s UI, because I´ve had the same problem with previous version 3.1 of reaper7´s UI mod (In v. 4.00 this problem is solved): http://www.subsim.com/radioroom/show...&postcount=524
__________________
U-552 Tiger IDF |
![]() |
![]() |
![]() |
#68 | |
The Old Man
![]() |
![]() Quote:
![]() But you say you have seen this issue using previous versions of Reaper7's UI but appears to be fixed in v4.0. How can you say issue is in this MOD? ![]() Maybe v4.0 really does not solve the problem... Why has no one else reported this issue. I see Cimmaron Tanker in Campaign all the time. I am using New_UIs_TDC by TheDarkWraith or CSP MaGUI by DrJones. What is the Single Mission you are using? ![]() This MOD does not touch any Mechant Vessels. I do not touch any Mission or Campaign files. I do not touch Cameras settings. The only possible link I can think of is memory useage. This MOD adds several previously missing equipment to the in port Mechanic Upgrades list. These equipment already existed, all this MOD does is provide access to these equipment. Although you used good troubleshooting method, I do not think this MOD is cause of your issue because you had this issue prior to this MOD existing. |
|
![]() |
![]() |
![]() |
#69 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
Sorry TheBeast. I tested all mods, including reaper7´s UI mod v. 4.0 and all worked fine.
Activated your mod and I had this problem. If your mod not cause this problem, I apologize, buit I did not mean any harm. May be a problem with my PC, but a simple test in the single mission showed me this, nothing more ![]() ![]()
__________________
U-552 Tiger IDF |
![]() |
![]() |
![]() |
#70 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]() Quote:
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
|
![]() |
![]() |
![]() |
#71 | |
The Old Man
![]() |
![]() Quote:
Have you applied the 4GIG patch to SH5.EXE and run the BCDEDIT command to tell OS to allow SH5.exe to use more then 2GIG memory? BCDEDIT Command is a must do for 32bit OS. Not sure it is even needed for 64bit OS. My MODS: Code:
Generic Mod Enabler - v2.6.0.157 [~\Silent Hunter 5\MODS] RemoveStupidLogoandIntro Critical hits 1.1 Torpedos Critical hits v 1.2 Deckgun Elite German Black & Copper Torpedo Gramophone TheBeasts_Sound_Mod_1.0 Torpedo Splash SD_MapCourseLine_no_arrows My_SH5_Command_Keys AilBubbles 1.0 Enhanced FunelSmoke_by HanSolo78 MCCD_1.03RadiomanDialog_BlackMay_Fix2 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 and No Morale BRF 1.3 full BRF 1.1 HP balance MCCD_1.04 AilGlassDropsRemoval 1.0 Conus' Graphic Mod 1.1 Guages WoGaDi Mod BetaSix Interior_Submarine_Textures_V1_1_byNaights Floor Blue Nauticalwolf's Torpedo Textures V1.0 No 1-2-3 Torpedo Alignment new_KM_binos Environment 5.0 MOD Environment 5.0 lightfog Shadow Improvement Mod sobers base sky mechanics V1 Topedo_Equipment_Upgrades Icebergs v2.4 NewUIs_TDC_4_2_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith My Zoom Cam Tweak 1.0 Danevangs PS 1.0 VIIB-std Camo Dot AilSmoke 1.7 AilWhiteInterior 1.0 Naights Submarine Textures (internal) V1.1 sobers base wave mechanics for SH5 V12 sobers 3D deck spray mod V7 Open_Horizons_Extended_Campaign Sub_Exhaust_1_0_5_byTheDarkWraith AilRain 1.0 AilDeckwave 1.0 AilClouds 3.0 AilMoon 1.5 AilClimateZones 1.1 Illyustrator_Loading_Mission_mod Church's NavMap v1.0 - Illyustrator's Version Chrono_Merchant_Raiders_byTheBeast MightyFine Crew Mod 1.2.1 Stock w beards TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 sobers & stoianm base fog mechanics V16 SH5 MCCD_1.04_MFCM_1.2.1_compatible Uniforms_v2_byPascal Detailed Caustics 1.0 NewUIs_TDC_6_4_0_Das_Boot_Crew_Mod_by_Illyustrator MY Radio_Deutschland German U-Boat Hydrophone SFX 1000_Meter_Bearing_Plotter_1_0_byTheBeast TDC Graphics by Naights v1.0 A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Underwater_FX_Darker_0_1_byTheBeast AilImpurity 1.2 light AI_Type-14 FX_Update_0_0_16_2_ByTheDarkWraith Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith Equipment_Upgrades_Fix_1_1_byTheBeast Equip_Upgrades_AFFOE TheBeasts_Submarine_CFGs Old Style Explosions V1.1 Pascal-sh5-uniforms-Version-2 SKIN_SH5_Type-VIIC_Improved_Alberich_Coating JD Realistic Depth Charge Damage and Shaking 1.0 Last edited by TheBeast; 04-18-11 at 01:56 PM. |
|
![]() |
![]() |
![]() |
#72 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
Hello ddrgn, it is very long (64 activated):
![]() ![]() Quote:
Intel Core 2 Duo E8400, 3,00 GHz chipset P35, socket 775 nVIDIA GEForce 9800GT, 512 MB, Arctic-Cooling Accelero Audio HD Realtek ALC888 2 x DIMM DDR2 2048 MB 800MHz 640GB SATAII/300 Windows Vista Home Premium I do not use "the 4GIG patch to SH5.EXE" and "the BCDEDIT command". I´m sorry, I´ll probably look like a fool in you eyes, but I do not know what it is. I have previously used the 4patch for SHIII, but I do not know that something like this exists for SH5.
__________________
U-552 Tiger IDF Last edited by Sepp von Ch.; 04-18-11 at 01:54 PM. |
|
![]() |
![]() |
![]() |
#73 |
The Old Man
![]() |
![]()
TheDarkWraith provides information on 4GIG Patch is his Mega-MOD thread.
I really suggest installing this change. You will be amazed by your system performance increase. I know I was. Even if you only have 2GIG of RAM The OS wll use Virtual Mememory (Swap to Disk). IPevious to 4GIG patch I had many CTD issue's. Now after 4GIG patch I almost never CTD. |
![]() |
![]() |
![]() |
#74 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
I have 4GB RAM (2 x DIMM DDR2 2048 MB 800MHz).
Thanks TheBeast for the advice, I do not use TDW´s Megamod and therefore I do not know about this 4GB patch for SH5. I downloaded TDW´s Megamod and patch, but I can´t find inside this 4GB patch for SH5. Where do I find it please?
__________________
U-552 Tiger IDF Last edited by Sepp von Ch.; 04-18-11 at 02:29 PM. |
![]() |
![]() |
![]() |
#75 |
The Old Man
![]() |
![]()
it is not part of the Mega-MOD. Just information in that Forums Thread telling you how to do it and what tools are needed with links to those tools.
Here is link to Post for 4GIG Patch Last edited by TheBeast; 04-18-11 at 03:25 PM. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|