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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
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Here are all my questions about U-Boats...
I'm running TMO 2.1 To start off... How do I raise my various sensor array masts? In the command menu, I can't click on any of them. How come I can't get my watch crews to come in when I submerge? Also - how do I use my snorkel? More Qs will be added later. Thanks Last edited by Anthony W.; 04-16-11 at 07:07 PM. |
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#2 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
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TMO has U-boats ?
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May fortune favor the foolish ![]() |
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#3 |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
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Retains them
I'm running the U-Boat Missions (1.5) with TMO
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#4 |
Electrician's Mate
![]() Join Date: Jul 2009
Location: Israel
Posts: 132
Downloads: 237
Uploads: 0
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I don't think there's any snorkel in the uboat campaign.. it's kind of dumb.
I don't think you can raise the mast either. (if you mean like you can in the US campaign) As for the watch crew.. I never had that problem, they always came in for me. |
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