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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I took out the submarine sim files as UHS has updated these already for the pitch and roll mechanic......
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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UNDERSEA
I imported some nice effects from undersea roks to undersea plants via gr2... now i have a nice and better view of the underwater.... and sober reworked a bit the texture for undersea plants - this is where you can see how is BEFORE and AFTER: To have a better undersea in our SH5 game i need the help of a good 2D artist that can make a dds like 2048x256 or maybe 4096x512 and to really use the resolution of the texture in game. It is only 1 dds file that must to be reworked called seabed01.dds.... maybe we can add some extra little fish (few not to many), some diferents plants (smaller and bigers) and some shells ... etc So maybe the modders that have skills in photoshop like Naights, Church subsim, Bowfinss287, Ilyustrator ... maybe one of you can help me with this dds file please. best regards |
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#4 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Thx for working on the underwater flora, my friend!
As a sportsdiver, the look of the underwater world of SH5 has always been a shock. It's still a far way to look at least a little bit realistic but the better resolution is already a good start. Is it possible to stop the wabbeling for some of the plants? regards MiTon |
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you Stoianm
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__________________
What we do in life echoes in Eternity |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#8 | |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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As well as small plants close to the sea floor... |
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#9 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i need a new gr2 for that i think... maybe when vanilla will make a better ideea i can stock the plants to the ground... until now i did not suceded to make this... there are some parameters in undersea.sim... i played with these parameters - but i can not see changes in the game
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