SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-14-11, 03:08 PM   #1
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi all,

just a few comments:

- Some malfunctions in SH3 Commander are implemented via hex-offsets in certain files. If you replace these files with a modded version, you run the risk that the offsets are wrong and you might get a CTD. Actually, it can be enough to open a file with Silent 3ditor and save it (it adds a header that changes the offset).

- Whenever you reload the game via SH3 Commander all malfunctions & sabotage effects are first removed and then new ones applied. So you might end up with the same effects, with other effects, or without any.

- I created quite a few different malfunction mods for myself and must agree with Bakkels that without proper integration in the game it's not good. It's really strange that, e.g., your diesel does not work and no one tells you. That's why I restricted myself to minor effects that are not critical (e.g., boat is 1-2 knots slower, diving time is a bit increased,...). In addition, I created a few critical malfunctions, however, for these you get a message (can be done via SH3 Commander's Random Folders)

- I think it's a pity that SH3 Commander's crush depth feature does not also randomizes the crush speed. The original idea behind this feature was that you do not know your max. diving depth (as in real life). However, as you all pointed out, you can quite easily find out your max. diving deep by testing. In my eyes this takes away all the excitement when you dive deep In my personal set-up I also randomize the crush speed so that it can happen that I have no chance to survive if I go too deep. Now I think twice when going below 200m I think that's much more realistic. Diving really deep should always have the risk of dying.

Cheers, LGN1
LGN1 is offline   Reply With Quote
Old 04-14-11, 03:16 PM   #2
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Quote:
So this can happen when you check 'sabotage & malfunctions' in Commander? Hm, that's why I don't use that option anymore. The idea is cool, but only if it were somehow better incorporated ingame. You know, that your officer gives you some kind of warning or at the very least that he screams like a little girl when something goes wrong.
I played with sabotage for a time, but when something malfunctioned, the lack of any reaction from the crew made it feel more like bug in the game than sabotage or malfunction. Kudo's to Jcones for the idea though, I know you can't just put all of that in the game, but it's not for me.
This is my feeling as well. If something goes wrong, someone should alert the captain.

Steve
maillemaker is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.