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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Not necessarily, but a there is a speech recognition for french! EDIT: If you can believe Wikipedia: "Speech recognition support for 8 languages at release time: U.S. English, U.K. English, traditional Chinese, simplified Chinese, Japanese, German, French and Spanish, with more language to be released later." So a translation for these languages should be possible. |
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#332 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Great news!
I was checking the tubes controls for my german version when I got this great idea! How about a command to flood tubes from x to y?? "flood tubes from 1 to 3" for example. It's working!!!! Will release a hotfix when I'm launching german version 0.3! Including commands to flood all, bow or sterntubes! Will check if it's possible to select tubes form x to y, too! Shouldn't be a problem! regards MiTon |
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#333 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#334 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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If you had this idea, why didn't you tell me earlier???
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#335 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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i did not had the ideea... i told you that i not liked that i can not flood the tubes - remember?... but i was sure that you will find a solution one day
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#336 |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Flooding the tubes should be fixed with version 0.3, but these commands are way better!
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#337 | ||
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I also had problems with any course starting with 2 hundred. It take a little getting used to but you have to say two twice. Once for the word TO and again for TWO. E.G. "set new course two two four three" The speech rec. still get it wrong and take a few tries, but it mostly gets it right now. ![]() @ MiTon The starboard and port are the wrong way. I ask for 5 degrees to port and it comes up with 5 degrees to starboard. It's an easy fix in the Speech Recognition.py file. Just though I point it out so it can be fixed in future releases. Line 122 Quote:
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__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#338 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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![]() Quote:
You should not change this, if you do, the script can't know if port or starbord is selected, it takes param2 to decide this. And if it's always 0 ... If it's wrong change the SHSpeech_Commands.xml Code:
<order><!-- set rudder x degrees to port --> ... <commandText param2="1">Set_rudder</commandText> to Code:
<order><!-- set rudder x degrees to port --> ... <commandText>Set_rudder</commandText> Code:
<order><!-- set rudder x degrees to starboard --> ... <commandText>Set_rudder</commandText> </order> Code:
<order><!-- set rudder x degrees to starboard --> ... <commandText param2="1">Set_rudder</commandText> </order> Will fix it asap!
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Last edited by MiTon; 04-14-11 at 02:11 AM. |
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#339 |
Stowaway
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#340 | |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
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Not sure if i'll have the motivation to get through this ^^ And yes, there is a french speech recognition, I had it installed. I've noticed that, for the 2's issue, when I try 260 in the test software, it works almost fine, but in game it's worse. I have noticed however, that if you say "to" pretty fast, it seems to recognize it a bit better, but it's not really easy to say it everytime in the good way :p |
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#341 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Code:
speech = SHSpeechEngine("en-US") The rest of the tranlation happens in the XML files. |
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#342 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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Thx, will have a look at it!! |
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#343 |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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Is there a confirmation in the log when you set a new confidence level ?
Great update btw ![]() Regards, Kev |
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#344 | |
Sparky
![]() Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
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![]() Quote:
As I droped the GUI for this release, setting conf level via speech would be to risky, so I droped this feature. If you set it and restart the game, there is no confirmation. But it's using the value you put into the .py file. regards MiTon |
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#345 | |
Bosun
![]() Join Date: Feb 2011
Posts: 66
Downloads: 95
Uploads: 0
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![]() Thanks, Kev |
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