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#5 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Like i say don't put hope to high it is not yet done but there is a good chance it would work. But for transparency i really think it would be very difficult to achieve in any way because we don't have access to the ocean shader it is hard coded. Even with dll injection i don't think it could be done. What i try once was to simulate the boat silhouette under water with a large particle system plane where i apply a render of the boat i did underwater in 3d program but when the plane move up and dow with the sub buoyancy it was not looking good at all. Will try to find early picture test of water flooding to show you how it would look if i can find a trigger like i say earlier. Best regards Hans |
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