![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
Fighter pilots have a saying... "rate kills." And that freighter's turn rate sucks. Even worse, it's rotational momentum is horrible.
ACTUVs that are not the Seahorse can do an OK job turning inside him and outrunning him. "Get on his tail and stay there" more or less... a two-circle fight. It's easy but it's time-consuming. But what's better--and vital for the Seahorse--is to trick him into turning one way and then going the other. It'll take him a few minutes to get out of that turn, and that's time you can use to get as far away as possible and regain contact. It takes a little more planning ahead than a two-circle fight but it pays off very quickly.
__________________
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|