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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1006 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1007 | |
Swabbie
![]() Join Date: Mar 2011
Posts: 8
Downloads: 62
Uploads: 0
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really lost now...
i tried turning off all the mods 1 at a time then re-loading my save and doing the battle again.... every time still same crash, got down to the 1 mod left, magnum.. if i remove that then my game-save wont event load.... i really don't want to start again, and without mods. i spent a few hours creating a new partition on my hdd, installing windows xp in dual-boot, fully updated that installing drivers etc. then the only thing i installed was silent hunter 5.. patched it to 1.2, added the mods... copied over my save folder and guess what...... same thing, freezing up... this time it did not even crash, it just froze after i managed to take out a few merchants during the insane lag. had to restart the computer. i then checked the event viewer and found that same damn error. Quote:
not sure what to make of this, first time i have seen this part Event Source: .NET Runtime 2.0 Error Reporting although i doubt it will help me solve this problem any. thinking of just starting again, without any mods... and see if i crash (man this sucks) |
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#1008 |
Swabbie
![]() Join Date: Mar 2011
Posts: 8
Downloads: 62
Uploads: 0
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no ideas huh?
well i tried installing .NET framework 2.0 sp1, but cannot do that on win7... steam always tries to install it when i start the game for some reason, even though it cannot. |
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#1009 |
Bilge Rat
![]() Join Date: Apr 2011
Posts: 1
Downloads: 0
Uploads: 0
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Picked up SH5 on STEAM the other day and I'm running into what I think are some graphics problems. I have an ATI Radeon 6970 with the latest Catalyst drivers powering 3 LCD's in Eyefinity mode.
When I start up the game it stretches the image across all 3 screens, but everything looks pixellated. I know the game doesn't support multi screen, so I try to run in windowed mode, but even if I set the game to run windowed, it's still filling up the whole screen. Second problem is I can't even start the campaign. I start, get woken up to go talk to the captain and as soon as I 'have control' and the messages pop up about using wasd to move, etc., the graphics just hang. The game appears to still be running since I can click around on the pop ups, but can't actually move. If I do hit the movement keys, I hear the audio like I'm walking down the deck, but the graphics still stay frozen in place. Anyone have any ideas? |
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#1011 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Thinking of going with "no map contact update" but am not quite ready to give up the sonar contact lines. Is it possible to turn surface contacts off while keeping the sonar contact lines on the navmap?
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#1012 |
Black Magic
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#1013 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#1014 |
Black Magic
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Don't remember. It's either that or you have to enable one of the add-on mods to remove them and keep the sonar lines.
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#1015 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Thanks. I'll try one of those.
Just had an experience in game that I'm not sure is a bug or not. I was setting up to sink a V&W Destroyer (can't remember exact name). My solution was perfect. Two electric torpedoes that went right through the map contact. The draft of this ship was 3.5 meters so I set my torps to 1 meter depth. Do the electrics run much deeper than you set them? I can only imagine the torps went under the keel of the destroyer but I didn't confirm with external cam. Very frustrating. Anyone know if this is a bug with that ship's "impact spheres" or did my torps likely run deep?
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#1016 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Dud/fail torpedoes.
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#1017 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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They weren't duds because I watched the torpedo icons go straight through the ship icon on the map (I know, I know...cheating. I am slowly scaling back the "cheats" as I learn the ins and outs of the game).
Anyway, they went straight through and kept on going so they must have gone under the keel. The recognition manual showed this particular vessel having a draft of 3.5. I set the torpedoes to run at 1 meter depth. How come they went under? They were electric if that makes a difference.
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#1018 | |
Black Magic
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#1019 |
Nub
![]() Join Date: Aug 2008
Posts: 2
Downloads: 23
Uploads: 0
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Hello Subsim,
I've decided to give this game a chance, hoping most complaints with it would've been sorted out by now. However, whenever I want to start a campaign or historic battle, the game just crashes. It does load and I hear some sort of click from the interface, but after that the beginning of the cinematic shows and it just stops working like this: ![]() I've tried playing on the lowest graphics settings, and have reinstalled the game several times. Nothing works, however. I'm also running 1.2 without any mods. My system specs: Operating System: Windows 7 Ultimate 64-bit with Service Pack 1 Processor: AMD Athlon 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.8GHz Memory: 4096MB RAM Video Card: AMD Radeon HD 6850 1GB (Driver 8.840.2.0; Cataclyst 11.4) If anyone could help me with this, that would be really great. |
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#1020 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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2) do you have this: Visual C++ 2008 Redistributable 9.0.30729.4974 installed in your Control panel - programs? |
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