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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#2 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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anyone know if this can be added while out to see, or should i wait until i reach port again...Really dont want to start all over again lol...Ive done that so many times in the last week, because of crashes and corrupt saves
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#3 | |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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#4 | |
The Old Man
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This MOD does not require new campaign. You can load while at sea or in port. |
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#5 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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thansk now if i can just get rid of the dam dreaded, there seems to be a problem with the connection to server please restart game crap...
God i swear this game hates me.....Other wise nice mod... |
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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That would be wonderful. Could you tell us how to lower it or edit it out completely? Is it in the uboat.sim file?
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#7 |
The Old Man
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Made some Minor changes that I should have had to start with last year.
Uploaded new UBoot_Sensors.sim that keeps the Rod Radio Antenna from Extending. See Post #1 for more information. ![]() |
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#8 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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nice
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#9 |
The Old Man
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QUESTION:
Is it possible to have Balkan Gerat and KDB Hydrophone at same time? Were any boats ever really configured this way? Although they Balkan Gerat can function while surfaced because the Hydrophone Head is on the keel of the boat. It does have a very distinct disadvantage. As Destroyers close on you, Sonar loses contact when they get close. A cone of silence above the UBoat where it can not hear. The GHG hydrophone also has this issue but a smaller cone of silence. This adds some difficulty when trying to avoid Depth Charges. The KDB Hydrophone head does not function while surfaced. The Hydrophone Head is on the Deck towards the Bow of the boat, so you must be submerged at least 8 meters before it starts working. The good thing is you do not lose contacts as they pass over you. Last edited by TheBeast; 04-06-11 at 07:44 AM. |
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#10 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Even if is posible i not like to have both because is not immersive...
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#11 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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![]() Quote:
Anyone had compatibility issues with this and NewUIs, IRAI or FXfix?
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#12 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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Just installed the mod with stoianm renow costs zero. I´m still in 1940 (Type VII/C) but every item is available: decoys, RWR and so on. Is it supposed to be that way or did I do something wrong?
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#13 |
The Old Man
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Not really. I mentioned that the Availability Dates and Renown Costs still need to be adjusted so I still have some research to do unless someone already has that info and wants to share it.
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