![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#17 | |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#18 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]()
Go ahead and add magnetic torp detonations, correctly functioning AOB data tool and if I'm not mistaken the radar detector does not work. Not sure about the last one.
|
![]() |
![]() |
![]() |
#19 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#20 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]()
Radar its working, Im playing in 44 now. Problem is with the real navigation mod & high realism as none of the crew members report radar contacts. If you dont care much about realism and you have map contacts enabled, no problem detecting the enemy on surface, you will see them in the same way as you see the hydro contacts.
Snorkel would help a lot in intercepting your target, but is not something to make the game unplayable. Is not a reason to return to base if you got it broken and cant repair it at sea. The only place I missed it big time was Gibraltar where is absolutely impossible to get through without it on high realism. Same with Dover and the shallow waters around England. |
![]() |
![]() |
![]() |
#21 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#22 | |
Navy Seal
![]() |
![]() Quote:
edit: and that is why it does not work with real nav. |
|
![]() |
![]() |
![]() |
#23 |
The Old Man
![]() |
![]() Last edited by TheBeast; 04-05-11 at 12:05 PM. |
![]() |
![]() |
![]() |
#24 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() |
![]() |
![]() |
![]() |
#25 | |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
|
![]() Quote:
![]() The snorkel´s absence per se doesn´t make it unplayable, but I´m afraid it will be a serious handicap. Yet to see though, still on 1940... |
|
![]() |
![]() |
![]() |
#26 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
|
![]()
hi,
Installing before or after NewUI's, FX and IRAI ? Conflict with UBoot_Sensor.sim Thank you |
![]() |
![]() |
![]() |
#27 | |
The Old Man
![]() |
![]() Quote:
Exceptions listed in Readme files. I changed Texture Suffix in UBoot_Sensors.sim - Alberich_Improve from albrecht to alb_imp - Tarnmatter from albrecht to tarn - Tarnmatte_Improved from albrecht to tarn_imp This allow for unique skins for each anti-sensor coating for all submarines. Though I only added Upgrade Packs for the VIIC and VIIC/41. Using the Typ-VIIC Conning Tower #1 Texture for Example: Old filename for all anti-sensor coatings = Conning_7c_01_albrecht.dds Filename for Alberich = Conning_7c_01_albrecht.dss This filename remains unchanged. new filename for Alberich_Improved = Conning_7c_01_alb_imp.dds new filename for Tarnmatte = Conning_7c_01_tarn.dds new filename for Tarnmatte_Improved - Conning_7c_01_tarn_imp.dds Last edited by TheBeast; 04-05-11 at 01:22 PM. |
|
![]() |
![]() |
![]() |
#28 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
|
![]()
Thank you very much TheBeast
![]() |
![]() |
![]() |
![]() |
#29 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]()
...there is also a log message comming "receiving radar signals", got that using "Biskaya Cross" equipment in november 42, helps alot if using real navigation...
__________________
Stormy...... |
![]() |
![]() |
![]() |
#30 | |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
|
![]() Quote:
Can someone explain what real navigation actually does or removes... I have not used it so far ( thinking it would makes things super difficult ) and does it just install as normal with JGSME ? noob question I know! |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|