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Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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When I first read this project a few initial questions come to mind.
Question 1#: Seems like the engine will be similar to the DW engine. If that is the case, then are changes in ACTUV tatics obtained via our changes in its doctrine files/behavior? Question 2#: Will mods be an option? Question 3#: The DW engine has been known for a lot of bugs. Will bug/glitches be addressed by SCS or will the community be allowed to repair them ourselves like in the Reinforce Alert project? Question 4#: Are the ACTUV screnarios one vs one, or will wolf pack tatics be a part of the simulation? Question 5#: How will point's be allocated? Question 6#: The AI in DW never seemed to really needed to use triangulation or TMA (it just instaneously knew the speed/course/range of any contact it detected). Will the ACTUV need to use TMA?
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