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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Chief of the Boat
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http://www.subsim.com/radioroom/showthread.php?t=102096 Quote:
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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ah, thanks alot for posting this, Jimbuna, I remeber seeing this a while back, beautiful screenies
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#3 | |
Chief of the Boat
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#4 |
Eternal Patrol
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I now use the 'SH5 Water for SH3' mod. It not only has great looking water, but a 20km view range.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Rear Admiral
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![]() I actually use a "mutant" mod that I cobbled together from that one and some of the stuff from the most recent 20 km MEP environmental mod. I love it. If you haven't already edited your Sensors.dat to accomodate the new 20 km atmo, I recommend at least using the Sensor Fix for GWX included with MEP. |
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#6 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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![]() ![]() Uploaded with ImageShack.us Here is my list. For some reason i get a CTD when i load FM_NI Mod even with the MaGUI F Fix. I dont think that happened before. Anyway im pretty uneasy about installing other mods with this list. I was on an uninstall reinstall tip all day today trying to figure out how to merge NYGM MaGUI F Depth Charge Shake, Real Nav Mod, and FM_NI Mod. Nothing worked very well... Got lotta CTDs and errors. ![]() I really want NYGM-MaGUI-FM_NI-Depth Charge Shake... thats my ultimate fantasy. And a few graphical mods. |
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#7 | |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Right got to go, I have ordered the crew to perform a crash dive. There are rumours these things can go to 700m ![]() ![]() |
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#8 | ||
Rear Admiral
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I put it together for my own use as a result of reading the musings of Subsimmer comet61 and others in this thread: http://www.subsim.com/radioroom/showthread.php?t=166933 It contains the data\scene.dat file and all the data\Env\EnvColors and Env\SkyColors .dat files from rik007's SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign) as well as the following graphics files from the same mod pack: data\Misc\Nori00.tga data\Misc\Nori01.tga data\Misc\Senin.tga From makman94's ManosEnvironmentPro (M.E.P.) v3 mod come the following graphics files: data\Misc\SeaFoam01.tga data\Misc\SeaFoam02.tga data\Misc\SeaFoam03.tga data\Misc\SeaFoam04.tga data\Misc\SeaFoam05.tga data\Misc\SeaFoam06.tga data\Misc\SeaFoam07.tga data\Misc\SeaFoam08.tga data\Misc\SeaFoam09.tga data\Misc\SeaFoam10.tga data\Misc\SeaFoam11.tga data\Misc\SeaFoam12.tga as well as the contents of his M.E.P. v3 VisualSensors-GWX3 add-on for MEPv3. It also contains the twelve 1024x1024 foam .tga files from Jaketoox's Foam mod (data\Misc\Foam01.tga, etc.) and Sober's data\Misc\Peak.tga from his Sober's 3D Waves mod. Quote:
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