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Old 04-01-11, 02:43 PM   #1
Jimbuna
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Originally Posted by brett25 View Post
GWX3.0 has one of the best enviornment mods built in

I believe GWX uses OLC2 Enviornment, is this correct Jimbuna?
Not exactly....from here:

http://www.subsim.com/radioroom/showthread.php?t=102096

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First and foremost... something I consider to be a MAJOR breakthrough in SH3 environmental work. The environmental files for the GWX 16 kilometer atmosphere mod have been overhauled with the critical assistance of Subsim forum member "Onelifecrisis." Most of you are familiar with his previous releases adjusting the Sh3 environmental files, and his user interface modifications. OLC was the first that I am aware of to definitively remove the obnoxious horizon defect in currently available 16 km environments... In GWX 3.0 we have blended elements of our own work that we wanted to retain... with his awesome work.
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Old 04-01-11, 03:10 PM   #2
brett25
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ah, thanks alot for posting this, Jimbuna, I remeber seeing this a while back, beautiful screenies
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Old 04-01-11, 03:53 PM   #3
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ah, thanks alot for posting this, Jimbuna, I remeber seeing this a while back, beautiful screenies
Danke Kaleun
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Old 04-01-11, 10:46 PM   #4
Sailor Steve
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I now use the 'SH5 Water for SH3' mod. It not only has great looking water, but a 20km view range.
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Old 04-01-11, 10:55 PM   #5
frau kaleun
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Originally Posted by Sailor Steve View Post
I now use the 'SH5 Water for SH3' mod. It not only has great looking water, but a 20km view range.


I actually use a "mutant" mod that I cobbled together from that one and some of the stuff from the most recent 20 km MEP environmental mod. I love it.

If you haven't already edited your Sensors.dat to accomodate the new 20 km atmo, I recommend at least using the Sensor Fix for GWX included with MEP.
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Old 04-02-11, 01:43 AM   #6
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Uploaded with ImageShack.us

Here is my list. For some reason i get a CTD when i load FM_NI Mod even with the MaGUI F Fix. I dont think that happened before. Anyway im pretty uneasy about installing other mods with this list. I was on an uninstall reinstall tip all day today trying to figure out how to merge NYGM MaGUI F Depth Charge Shake, Real Nav Mod, and FM_NI Mod. Nothing worked very well... Got lotta CTDs and errors. .

I really want NYGM-MaGUI-FM_NI-Depth Charge Shake... thats my ultimate fantasy. And a few graphical mods.
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Old 04-02-11, 01:17 PM   #7
Chubster
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Originally Posted by frau kaleun View Post


I actually use a "mutant" mod that I cobbled together from that one and some of the stuff from the most recent 20 km MEP environmental mod. I love it.
Link ? Not that I downloading it now of course....well not until I die or the war ends.

Right got to go, I have ordered the crew to perform a crash dive. There are rumours these things can go to 700m
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Old 04-02-11, 01:36 PM   #8
frau kaleun
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Link ? Not that I downloading it now of course....well not until I die or the war ends.
There's no link, I haven't ever uploaded it - there's nothing new in it that I did, just files drawn from other easily available mods. But I can tell you how to put it together.

I put it together for my own use as a result of reading the musings of Subsimmer comet61 and others in this thread:

http://www.subsim.com/radioroom/showthread.php?t=166933

It contains the data\scene.dat file and all the data\Env\EnvColors and Env\SkyColors .dat files from rik007's SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign) as well as the following graphics files from the same mod pack:

data\Misc\Nori00.tga
data\Misc\Nori01.tga
data\Misc\Senin.tga

From makman94's ManosEnvironmentPro (M.E.P.) v3 mod come the following graphics files:

data\Misc\SeaFoam01.tga
data\Misc\SeaFoam02.tga
data\Misc\SeaFoam03.tga
data\Misc\SeaFoam04.tga
data\Misc\SeaFoam05.tga
data\Misc\SeaFoam06.tga
data\Misc\SeaFoam07.tga
data\Misc\SeaFoam08.tga
data\Misc\SeaFoam09.tga
data\Misc\SeaFoam10.tga
data\Misc\SeaFoam11.tga
data\Misc\SeaFoam12.tga

as well as the contents of his M.E.P. v3 VisualSensors-GWX3 add-on for MEPv3.

It also contains the twelve 1024x1024 foam .tga files from Jaketoox's Foam mod (data\Misc\Foam01.tga, etc.) and Sober's data\Misc\Peak.tga from his Sober's 3D Waves mod.

Quote:
Right got to go, I have ordered the crew to perform a crash dive. There are rumours these things can go to 700m
Oh, they'll go as deep as you like. All the way to bottom, in fact. You just may not be around to note it in your KTB once she gets there.
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