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Old 03-29-11, 06:34 PM   #1
CaptainMattJ.
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Originally Posted by Jaguar View Post
But those same merchants sometimes went back home after having a torpedo with a 280kg warhead on their guts. I think ships are to easy to sink by deck guns in the game. One thing is disable it, another entirely is to send a 7k ton mamonth to the botton (tankers excluded ).
True. but the torpedo couldnt just do away with bulkheads. The deck gun had alot of shells. One torpedo could flood the compartments it hit, but the rest would be unaffected. A deck gun shell often aided in the sinking of a damaged ship because it allowed more accurate shots right into the bulkhead.

The deck gun can be fired ANYWHERE, including the engine. The main reason why deck guns in reality were SOMETIMES more efficient, because they were alot more pinpoint and less likely to be a dud. So the deck gun could punch throuh and blow up their tanks almost assuredly if they know where it is, but a torpedo could just straight up miss the ship entirely, or bounce off it.

It may take quite a bit to sink a ship with 3.46 inch shells, but if you know the compartments and have critical thinking skills, you can make deck gun shells count without the risk of wasting a perfectly good EXTREMLY expensive 280kg warhead.
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Old 03-29-11, 06:57 PM   #2
Jaguar
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Originally Posted by CaptainMattJ. View Post
It may take quite a bit to sink a ship with 3.46 inch shells, but if you know the compartments and have critical thinking skills, you can make deck gun shells count without the risk of wasting a perfectly good EXTREMLY expensive 280kg warhead.
Indeed. IIRC most of laPerière kills were by shelling. Don´t know the stats but I guess U-Boats needed a lot of shells and plenty of time to sink a ship on average. I´ll post if I found something.
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