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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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All the other advices are very wellcomed! ![]() P.S. (if you are interested i can tell you how you can make to have displayed on your tai/nav map the real cource of a target when you put your scope on the ship - but this is like cheating ![]() Best regards! ![]() |
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#17 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Seems to me if a ship is 3000m away at a 90 track, going 15 knots, you can kiss it goodbye! I'm looking for a good method, cause I'm getting more with the cannon than the torpedoes. I can't figure the TDC out. That damned XO panel is right in the middle of my scope and I can't see the target. So I get rid of TDC and miss most of the time.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#18 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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I haven't got SH5, but is there a rev/speed chart available here.
This method was used by both sides, and it's a simple matter of ship(engine) ID and prop rev count = approx speed. A 3 torp spread is usually more than enough. I've nailed a ship at about 3-4K in visibility conditions of 50m, rain sleet and snow. This was definitely the luckiest shot.. but a good amount of calcs and obervations went into the aiming. ![]() |
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#19 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#20 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Thanks! |
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#21 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm Real navigation video tutorial for SH5
1)How to start a new campaign using ''silentotto'' 2)How to upgrade your Uboat 3)How to choose an mission 4)how to start a new patrol 5)How to navigate to your patrol area using Real nav and ''no map contact'' 6)how to use some buttons from TDW interface To play in this manner you need to have installed this 2 mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation Please excuse my english wich is ''so and so'' ![]() |
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#22 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm Hydro hunt video tutorial for SH5
1)How to use hydro with real navigation and realism 100% 2)How to find an ship course, speed, AOB etc only using hydro without having visual contact with the ship 3)How to hunt only with hydro in heavy fog days when is very dificult to have visual contact with hunted ship 4)How to sunk an ship even you are at 19 meters submerged (no visual with hunted ship) and using only the hydro and manual TDC in the Real navigation mode and ''NO MAP CONTACT'' - this methode can be used for fogy days also To play in this manner you need to have installed this 3 mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation 3)SH5.exe patch (hydro) v0.0.1 and v0.0.2 |
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#23 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5
1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100% 2)How to choose the best position before making the final attack on an ship using Real navigation 3)How to add al the data in the TDC and how and when to fire your torpedoes 4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5 5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working 6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel To play in this manner you need to have installed this 3 mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation 3)Trevally Automated Scripts v0.5 |
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#24 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm Auto TDC with Real navigation and ''no map contact'' tutorial for SH5
1)How to use Auto TDC to have an fast and acurate result 2)This tutorial is for the players that not like ploting , drawing and calculation and they want to have acurate results when hunt ships in SH5 3)The hard core players will find this one as an methode to cheat - so do not watch it if you are an hard core SH5 gammer (is not at all immersive this methode) To play in this manner you need to have installed this 2 mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation |
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#25 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm Convoy hunt using Real navigation and Realism 100% for SH5
1)How to use attack periscope to find course, AOB, range etc from a convoy with real navigation and realism 100% 2)How to choose the best position before making the final attack on a convoy using Real navigation 3)How to add all the data in the TDC and how and when to fire your torpedoes using the fast 90 degrees methode 4)How to hit ships in the same column of an convoy in the same time To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation EDIT: I just figured out why my 4th torpedo did not hit the target... i made an mistake when i wanted to put my heading at 90 degrees (my calculation was for around 45 degree heading but i used 41 by misteake... so i was not at 90 degree exactly on the covoy course) __________________________________________________ __________________________________________________ __________________________________________________ __________________________________ stoianm Convoy hunt using Real navigation and Realism 100% for SH5 1)How to use attack periscope to find course, AOB, range etc from a convoy with real navigation and realism 100% 2)How to choose the best position before making the final attack on a convoy using Real navigation 3)How to add all the data in the TDC and how and when to fire your torpedoes 4)How to hit ships in the same row of an convoy in the same time To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation |
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#26 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm How to install MODS in SH5 video tutorial
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#27 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm How to configure and install Magnum Opus megamod for SH5
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#28 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm How to intercept an convoy received by radio from BDU in SH5 with Real navigation and Realism 100%
1)How to use an radio mesage from BDU to calculate the convoy position 2)How to choose the best solution to intercept the convoy 3)How to calculate and find the time when you will intercept the convoy and put you in an good attack position To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation |
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#29 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm How to locate the map position reported by BDU in the lat and long in SH5
1)How to use an radio mesage from BDU (ex: enemy ship reported in yourr area - Long 18.50 W and Lat 52.25 N, cource E-W - search the area) to calculate the ship position and to put on the map 2)How to decide if you must to go to that area trying to intercept the ship or not To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation |
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#30 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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stoianm How to use RAOFB with Real navigation and Manual TDC in SH5
1)How to use RAOFB to find course, AOB, range etc from a ship or convoy with real navigation and realism 100% 2)How to choose the best position before making the final attack on a ship or convoy using Real navigation 3)How to add all the data in the TDC and how and when to fire your torpedoes 4)How to use AOB slide ruller to find AOB 5)How to use Navigator abilities to calculate the speed of a ship 5)This methode is the most fast and acurate methode that i tested so far in SH5 using Real nav, Manual TDCand Realism 100% 6)The time that we need to find all the data (range, course, AOB, and speed) for a ship or a convoy it takes less than 2 minutes 6)In this methode we will do less ploting on the map and we will use more visuals methodes To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation 3)AOB slide ruller for TDW UIs and MO by stoianm ===>> DOWNLOAD AOB=(Aro/Arr)*100===>> read value in AOB slide ruller Arr = horizontal marks/vertical marks (use RAOFB to obtain the marks - i recomand Manos scopes from TDW UIs) Aro = Ship Lenght/Ship mast (use the SOAN to find these values) If the ship is heading to your direction than AOB = value from AOB slide ruller If the ship is heading away to your direction than AOB = value from AOB slide ruller + 90 degrees |
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