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Old 03-28-11, 07:11 AM   #1
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Quote:
Originally Posted by TheBeast View Post
As I was reading through many of the forums I notice many underwater screen captures where the water was crystal clear.

This prompted me to examine what I could do to enhance a little realism.

Data\Filters\ColorCorrection\hdr_UnderWater.cfg
Code:
[ColorCorrectionFilter]
Gamma=0.8
Brightness=1.0
Saturation=0.8
Contrast=1.0
LevelsInputBlack=0.022
LevelsInputMidtone=0.75
LevelsInputWhite=0.75
LevelsOutputBlack=0.01
LevelsOutputWhite=0.75
ColorBalanceR=0.2
ColorBalanceG=0.75
ColorBalanceB=0.25
ColorBalanceTone=0.010
HueColor=CCCCCC00
HueOpacity=0.002
PhotoFilterColor=6DA9A200
PhotoFilterIntensity=0.01


Maybe TheDarkWraith can add this change to MO as optional or standard install?

Screen Capture usiing MOD "AilImpurity 1.2 none"
This would greately reduce underwater visabilty.
The screen capture above was taken Mid Atlantic at 12:07 PM
At night the visible range is even less.

Enjoy!
most of the screenshoots probably were mine but this was because i wanted to make like this the underwater... the underwater from MO is immersive and they are more things that affect the underwater visibility also (not only the filter from color) like from example the fogdistances.cfg and the impurity.dds also for example.... so the underwater visibility is an combination from manny parameters, dds and files

EDIT: the underwater visibility is affected also by parameters from scenes.dat and by some .cfg files from ENV folder

regards

Last edited by stoianm; 03-28-11 at 08:00 AM.
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Old 03-28-11, 07:17 AM   #2
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
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This MOD also changes night time underwater visible range.
If surface visible range at night is long range then underwater range reflects the surface visible range. So weather also effects underwater visible range.

Added Night Time Underwater View to original post.
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