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#1 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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Bump-
I will probably edit the plank model to make it fit correctly on the VIIB, and move the node for the VIIC provided I'm not the only one with this issue.
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#2 |
Rear Admiral
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Import the one from SH3. I dont think it exists in the native files. (/data/library/GE_Sensors or something like that)
Alternatley, you can rip it right out of the nine delta two beta. I don't give a rats ass. You might want the sonarman graph file from 9D2 as well, it fixes alot of issues and i don't think any other mod has addressed. Be advised though, I don't think the snorkel refresh's O2 like it should. You can run diesals or charge the battery, but the O2 isn't being refeshed. |
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#3 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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The VIIB snorkel mask is in the /data/library/Sensors file, but I'm leery about messing with it as it fits the VIID so well. I hate to edit the the subs external models to fit the planks, but it might be easier than creating a new plank model and writing it into the equipment and upgrade upc's. I don't have a copy of SH3.
<edit> Ain't particularly thrilled with the original mapping, but plank resized for the VIIB at the nodes original location. I'll remap it tomorrow. ![]()
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May fortune favor the foolish ![]() Last edited by MaddogK; 03-26-11 at 12:35 AM. |
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#4 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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Finished the model tweek and remap for the OM VIIB. Used existing textures and parts, no photo editing done to any texture. Looks wonderful, now just need permission to release it.
Lurker ? ![]()
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