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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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No kiddin, the rec manual will do that ? Will it also crash the museum if a page exists in the manual for a ship but the ship doesn't exist ?
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May fortune favor the foolish ![]() |
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#2 | |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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The museum was crashing for me (Win7, x64, 5gigs ram) so I took out that empty folder and pasted it somewhere else. I then tried to launch the museum and low and behold it worked! But...as a test I pasted the empty NFF_RiverClass back to \Data\Sea, fully expecting the museum to start crashing again and strangely it still worked. So now I'm confused. No matter what I do I can't get it to crash again. Oh well... If you have the same empty folder in your install and your museum is crashing, try the same thing I did and see what happens. It's worth a shot.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#3 |
Torpedoman
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Just noticed this thread -- kinda old, is anyone still working on improving OM?
Or improving OM & releasing updates idea completely dead now? |
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#4 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#5 | |
Eternal Patrol
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![]() I have a long list of things from all the SH3 supermods plus other things I would love to see in SH4. I've said so many times, including this thread.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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This better be good, because OM/OMEGU is a very good supermod. Because it is in the SH4 game, I believe it is underplayed and under appreciated. It will be interesting to see your mods.
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