SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-02-05, 12:40 PM   #4
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

At this point, I'm not too worried about issue of "clashing" reflections. First, I want to find out if a transparent water surface is possible. Then, we'll figure out things from there.


I did have the alpha texture idea, so I will try that later tonight when I get home. The water textures are located in the 'data\Misc' folder, so it's just a matter of editing all of them. But I doubt that will work, though. There was a thread in which Flakwalker tried to make alpha channels on a flag, but it did not work.


However Sansal did post this picture:



I know that it is possible.... Maybe Sansal or another 3D modeller could help???
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.