![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]()
Hi LGN1,
no, there will not be a seperate download of these ships. For the "Flower Corvette" and the "NOM Ranger", you do not need any file from the folder "Library". For all other four ships it is better to install all files from the folder "Library". Greetings rowi58 |
![]() |
![]() |
![]() |
#32 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
Thanks a lot for the help, rowi58!
Regards, LGN1 |
![]() |
![]() |
![]() |
#33 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]() Quote:
"kovall" from the russian "Sukhoi-Forum" was faster. He converted the "HMS Ark Royal" from SH5 to SH3. Sad to say that there is no "ReadMe" inside. But he is using privateers "GR2-Extractor"-tool and my "CV-plans.dat/zon" i made for our friend "VonDos". You can download it directly here: http://www.sukhoi.ru/forum/attachmen...9&d=1299544462 Have fun. Greetings rowi58 |
|
![]() |
![]() |
![]() |
#34 | |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
Uploads: 0
|
![]() Quote:
Also I used Fulmar (converted by "Rovi") correcting zon-file |
|
![]() |
![]() |
![]() |
#35 | |
Seaman
![]() Join Date: Dec 2008
Posts: 33
Downloads: 26
Uploads: 0
|
![]() Quote:
It needs a little skin touch-up but otherwise she looks great. This ship really deserves it's own 3d model. |
|
![]() |
![]() |
![]() |
#36 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Yes, kovall is pretty quick on the conversions.
I also understand his problem with doing 'readme' inclusions. He and I have exchanged PM's and he's OK in my eyes. ![]() |
![]() |
![]() |
#37 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]()
Hi privateer,
i agree. But a "ReadMe" will help our friends who are collecting MODs on their FTP-server to identify the modder who made this mod - and keep the section "unkown modder" very small (i mean "plissken04" for example). Greetings rowi58 Last edited by rowi58; 03-10-11 at 02:23 AM. |
![]() |
![]() |
![]() |
#38 |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
|
![]()
Thanks guys for these wonderful additions to the game
__________________
My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
![]() |
![]() |
![]() |
#39 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Hi Rowi,
kovall has a very hard time with translations. We could always give him a hand if he wishes. ![]() |
![]() |
![]() |
#40 |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
Uploads: 0
|
![]()
Yes, exactly. Very hard time with writing (reading of the text is not a problem for me). But after I wrote something I always doubt that wrote it correctly. so I would be glad if someone would write "Read me" for me (instead of me ?)
|
![]() |
![]() |
![]() |
#41 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]()
Hi kovall,
if you need help with a "ReadMe", just send a PM and i'll help you. Greetings rowi58 |
![]() |
![]() |
![]() |
#42 |
Seaman
![]() Join Date: Feb 2011
Posts: 33
Downloads: 38
Uploads: 0
|
![]()
@kovall
You really did a great job when converting this model, but ... I'm not able to sink her!! I hit 3 times in the back at 7m depth and no results. ![]() Further I did'nt recognize any hit textures on the ship, maybe this explains why she is not going down. I think some little changes will fix this problem. Can anyone do this, because I'm not in a position to do. Greetz Tom |
![]() |
![]() |
![]() |
#43 | |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#44 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The zone.cfg in GWX should not cause that much difference.
Failure to show damage textures is a .val issue. You need to list all mods installed. |
![]() |
![]() |
#45 |
Seaman
![]() Join Date: Feb 2011
Posts: 33
Downloads: 38
Uploads: 0
|
![]()
@privateer
List of my relevant mods for units in folder 'sea': GWX 3.0 Gold GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Extras for the Wilhelmshaven campaign v2.4c LifeBoats&Debris_v4 WB_'s .mis file for kovall_'s HMS Ark Royal The 2nd and 3rd mod don't change values for the Ark Royal and WB's mod uses same data for the Ark Royal as kovall. Maybe that GWX entries are different than sh3 vanilla version and I think that Debris mod could cause a problem too. But I see no reason for missing damage textures. What I found is that there are no '2DCompartments' entries in the NCV_Ark_Royal.cfg. Any other sea unit has these entries. I can live with missing textures but I want to SINK her. Any ideas for this problem? Greetz Tom |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|