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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thanks Stoianm
how do I contact him? I'm quite new here ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Click here and type the message for him and press submit message after that
http://www.subsim.com/radioroom/priv...newpm&u=215911 |
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you mate, I'll PM him.
btw: I am currently watching your video tutorials. Very well done! ![]() |
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#4 |
A-ganger
![]() Join Date: Mar 2010
Location: Berlin
Posts: 72
Downloads: 98
Uploads: 0
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Good job! Another step forward, for a nice simulation......
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#5 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Why are the nazi gaps (german black addlers) looking at the different directions?
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Thank you gap for newest version. Will try it and give a feedback!
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U-552 Tiger IDF |
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#8 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Time to revamp this little mod of mine (I think it was my first SH5 mod ever, by the way).
![]() I have already reworked most of its textures, and made some adjustements for compatibility with the main SH5 UI mods and with EQuaTool. Before release I need for beta testers in order to make sure that everything is in place and looking good. More specifically, I am looking for someone who can test it with Magui, with UI-Boat (in case anyone is still using the latter) and/or with a random combination of them with EQuaTool. Anyone interested, please drop me a message on this thread, and I will send you a link to the mod. ![]() Some previews now: (please note that I had to reduce tool's size, in order to make them to fit in the screen. In game they will be 25% bigger) ![]() ![]() |
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#9 |
Count Dracula
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give me the link pls
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Tags |
compass, cursors, map tools, pointers, protractor |
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