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Old 03-19-11, 11:58 AM   #1
TheDarkWraith
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v3.0 released. See post #1 for details.

This version adds support for hedge hogs.

Can't see how this mod can make the oxygen reserve go immediately to 100%. All IDs are unique (they follow the format that I use) and the method I use to make this work hooks some of the depth charge explosions effects and spawns a virtual bold decoy when they (effects) are called.

Last edited by TheDarkWraith; 03-19-11 at 12:10 PM.
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Old 03-19-11, 01:09 PM   #2
irish1958
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DW
What program do you use to tweak the dsd file?
Thanks for these wonderful mods.
Not that you don't have enough to do, but are you going to release these for SH4 and SH5?
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Old 03-19-11, 01:11 PM   #3
TheDarkWraith
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Quote:
Originally Posted by irish1958 View Post
DW
What program do you use to tweak the dsd file?
Thanks for these wonderful mods.
Not that you don't have enough to do, but are you going to release these for SH4 and SH5?
already released for SH4 and SH5

With you referring to the .dsd file that means you have version 1. Please update to version 3 at post #1. The file is now a .dat file and I use hex editor to adjust values. You could probably use S3D but not sure as I don't use it.
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Old 03-19-11, 01:12 PM   #4
Robin40
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Quote:
Originally Posted by TheDarkWraith View Post
v3.0 released. See post #1 for details.

This version adds support for hedge hogs.

Can't see how this mod can make the oxygen reserve go immediately to 100%. All IDs are unique (they follow the format that I use) and the method I use to make this work hooks some of the depth charge explosions effects and spawns a virtual bold decoy when they (effects) are called.
Yes...I rechecked and all works well

Thx again TDW
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Old 03-19-11, 02:03 PM   #5
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TDW is now officially the first multi-tasking modder. This must be the first time in SH history that a modder has released a mod simultaneously for SH3, SH4 and SH5.

congrats TDW.
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Old 03-19-11, 02:05 PM   #6
TheDarkWraith
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Quote:
Originally Posted by Bilge_Rat View Post
TDW is now officially the first multi-tasking modder. This must be the first time in SH history that a modder has released a mod simultaneously for SH3, SH4 and SH5.

congrats TDW.
Second time actually. First time was my ship/plane fire/smoke damage

All the file structures are basically the same with SH5 throwing some strange quirks every once in awhile (due to the GR2 format). This makes it easy to port something I make in SH5 to SH3/4.
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Old 03-19-11, 02:15 PM   #7
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Appreciate all the tweaks, thanks again!
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Old 03-19-11, 04:58 PM   #8
STEED
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Double thanks for the SH3/4.
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Old 03-19-11, 05:55 PM   #9
TheDarkWraith
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I've received some feedback in the SH5 mods forum in regards to this saying that some other games that have modeled this behavior set the lifetime of the disturbance effect to 30-60 seconds. Currently I have it set to 8 seconds. What do you all think the lifetime of it should be
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