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#1 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
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I live by rollback, haha. Always manual so I always remember to do it. So what files do I check?
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
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The file I showed you a few posts back, flotilla.cfg. If you name me the base you're starting from, I can give you the right numbers to add in there.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#3 | |
Rear Admiral
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1) If you are concerned about remembering to do it, why do it manually at all? The Auto-Rollback option does it automatically so you don't need to remember to do it manually. -and- 2) If you are rolling back manually, do you do it every time you exit the game, or only when you finish a patrol? IIRC there are some changes Commander can make to the game files that cannot be undone just by deselecting the related option at a later date and relaunching the game. Once the change is made, if a rollback is not performed (either manually or automatically) when you exit that gaming session, the changes will remain in place until they are manually edited out of the game files (or some other mod is enabled that overwrites the affected file). That's why I'm wondering if "start at sea" was checked at the launch of one gaming session, which ended without a rollback being done, and then unchecked at a later time. If you were in and out of the game several times before finishing the patrol, and you only rolled back after the last session where you completed the patrol, I think it would've been too late to uncheck the option and have it undo the changes made when you first checked it. |
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#4 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
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#5 | |
Rear Admiral
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At any rate I suspect this may be where your persistent "start at sea" base locations are coming from. If you launched the game one time with "start at sea" checked, Commander changed the DeparturePoint settings for all the base locations. If you exited the game after that session without a rollback, the new DeparturePoint info was left the way it was during that session with all your bases located outside their harbors. They will stay that way until you manually edit them, because deselecting the "start at sea" option probably doesn't overwrite that file again with the original data, it just prevents the same alternate data from being written in a second time. Auto-rollback is your friend, if you're rolling back anyway there's no reason not to use it and let it rollback every time you exit the game. ![]() |
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#6 |
Rear Admiral
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Okay... from data\Cfg\Flotilla.cfg, here is the GWX3 unmodded data for the location of the bases:
Kiel DeparturePointLong0_0=1218360.000000 DeparturePointLat0_0=6521927.000000 Brest DeparturePointLong0_1=-534395.000000 DeparturePointLat0_1=5805818.000000 Wilhelmshaven DeparturePointLong1_0=973144.000000 DeparturePointLat1_0=6420906.000000 Lorient DeparturePointLong1_1=-399068.000000 DeparturePointLat1_1=5729721.000000 Königsberg DeparturePointLong2_0=2446551.000000 DeparturePointLat2_0=6560480.000000 St. Nazaire DeparturePointLong2_2=-286409.000000 DeparturePointLat2_2=5673433.000000 Trondheim DeparturePointLong2_3=1244910.000000 DeparturePointLat2_3=7612441.000000 Penang DeparturePointLong3_1=12041654.000000 DeparturePointLat3_1=651371.000000 Jakarta DeparturePointLong3_2=12820015.000000 DeparturePointLat3_2=-734089.000000 Bergen DeparturePointLong4_0=637589.000000 DeparturePointLat4_0=7249043.000000 Salamis DeparturePointLong5_0=2823883.000000 DeparturePointLat5_0=4557002.000000 La Spezia DeparturePointLong5_1=1182453.000000 DeparturePointLat5_1=5292137.000000 Toulon DeparturePointLong5_2=706306.000000 DeparturePointLat5_2=5173530.000000 Bordeaux DeparturePointLong6_0=-103542.000000 DeparturePointLat6_0=5447207.000000 Constanza DeparturePointLong7_0=3436705.000000 DeparturePointLat7_0=5297686.000000 flensburg DeparturePointLong7_1=1133815.000000 DeparturePointLat7_1=6577820.000000 Open your current version of flotilla.cfg and find where each base is listed. Some are listed under more than one flotilla. Wherever the base's name appears, a few lines below it you'll see coordinates listed for DeparturePointLong & DeparturePointLat for that base as associated with that flotilla. The long strings of numbers that I have bolded above are what you need to look at, they are the coordinates that determine the latitude/longitude of the base when it appears in the SH3 world. If a base appears in the file more than once, for two or more flotillas, it should still have the same coordinates in all instances (no matter if the unbolded bit before the '=' is different). Restoring the original coordinates should place your departure points back where they were originally, and the game shouldn't place you outside the harbor when you start a new patrol. If it doesn't work, or your current data already matches the above, then I'm stumped. Also: note that some of the coordinates have a minus sign in front of them ('-'). Don't leave that out if you put in the data copied above! |
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#7 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
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Ok, this is going to sound stupid, but I haven't screwed with my SH files lately. Data is the one right inside of the main folder, correct?
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#8 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Quick Question.... Is this the steam version of SH3?
And/or, When you launch from SHC, does SHC close, then reopen? (If it is, then don't mess with any of those files until you hear my fix). |
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#9 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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