SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-18-11, 11:43 AM   #10
ryanglavin
Samurai Navy
 
Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by frau kaleun View Post
Which mods? I don't think any of them would affect starting position, but better to know what all to look at just in case. I've got an umodded GWX3 installation so I'll see if I can find the relevant files.

BTW if anybody else reads this and knows exactly which files to look at, that would be great. I can probably find everything with a little digging but I don't remember offhand exactly where the info in question is located or if it's in more than one place (and they all have to match up).
The ones in parenthesis are GWX mods:

(16KM atmosphere, Alternate load screen, axis meditteranean aircraft skins, captain america's officer icons, enhanced damage affects, integrated orders, main movie "das boot", no medals on crew, contact color, merged campaign)
A single emblems mod, wolfehunters VIIB-83 skin, real depth charge
__________________
ryanglavin is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.