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Old 03-18-11, 01:46 AM   #1
ETsd4
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Originally Posted by Magnum View Post
Now, I only attack from long range. If I got steam torpedoes, things are complicated as the escorts will see the trail and alarm the convoy. So better is to shadow the convoy until the evening/night or until you have bad weather. I loose my fish at max distance and soon as the last one is on way, I back off at full power.
Some questions: +
- when you pull back with max speed during the ongoing torpedoattack why can not a destroyer detect you with his sonar? With a sonar max speed can you hear quite well. I have read the sonar of a destroyer is at least as good as a sonar from an u-boot.
- what do you mean with long-range-attack: 2 km distance, 3 km distance or what distance?
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Old 03-18-11, 02:52 AM   #2
Zedi
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Sonar will not detect you at scope depth, so don't go deep after you release the torpedoes. I back off at max speed until the first torpedo impact, in the next second to that I stop engines or I continue at silent running.. depends on the range.

Max range depends on the torpedo type. Check the torpedo you have loaded to see their max range. With steam torpedoes, you can have a 12 km long shots. Is very difficult and you need to have very good calculations to make sure you will hit your target. It needs a lot of practice, but if your not sure about the data, try blind salvos.. at least 1 torpedo will hit a target. Is what many captains did, many of them used salvos even on a single target if they were not sure about their calculations.

Also, in early campaigns you can attack from surface. Wait for the night or bad weather with low visibility, get into position at max range and shot. Then hit the road at max speed on surface, there is no way you will be detected and until the first torpedo will hit the target, you are far aways from the crime scene. Later on, when the radar is introduced, stay under water.. the escorts will detect you very precisely from a long range and your good as dead.

SH is a game of patience and strategy, if you dont have that.. your playing the wrong game :P
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Old 03-18-11, 02:55 AM   #3
stoianm
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Quote:
Originally Posted by Magnum View Post
Sonar will not detect you at scope depth, only at close range. I back off at max speed until the first torpedo impact, in the next second to that I stop engines or I continue at silent running.. depends on the range.

Max range depends on the torpedo type. Check the torpedo you have loaded to see their max range. With steam torpedoes, you can have a 12 km long shots. Is very difficult and you need to have very good calculations to make sure you will hit your target. It needs a lot of practice, but if your not sure about the data, try blind salvos.. at least 1 torpedo will hit a target. Is what many captains did, many of them used salvos even on a single target if they were not sure about their calculations.

Also, in early campaigns you can attack from surface. Wait for the night or bad weather with low visibility, get into position at max range and shot. Then hit the road, there is no way you will be detected.. until the first torpedo will hit the target, you are far aways from the crime scene. Later on, when the radar is introduced, stay under water.. the escorts will detect you very precisely from a long range and your good as dead.

SH is a game of patience and strategy, if you dont have that.. your playing the wrong game :P
i am not sure but i think that the radar is the same all over the war years in sh5 - i am refering at DDs radar - did you checked the eqp file to see if is some diference related to the year?
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Old 03-18-11, 03:25 AM   #4
Zedi
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It will not become active until.. late 41, not sure the date exactly. First time I got detected by enemy radar was in Black Pit campaign. And it turned very ugly in short time.
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Old 03-18-11, 03:36 AM   #5
stoianm
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Quote:
Originally Posted by Magnum View Post
It will not become active until.. late 41, not sure the date exactly. First time I got detected by enemy radar was in Black Pit campaign. And it turned very ugly in short time.
i think you are wright ... i just checked the eqp for Tribal... here are 2 lines that becom active after 1941:

[Equipment 12]
NodeName=W01
LinkName=DCRack
StartDate=19410601
EndDate=19451231

[Equipment 14]
NodeName=W02
LinkName=DCRack
StartDate=19410601
EndDate=19451231

the radar maybe is in one of these DCRacks... what do you think?
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Old 03-18-11, 06:35 AM   #6
oscar19681
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What exaclty do i tone down in the init.aix the reduce the escort difficulty?
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Old 03-18-11, 07:41 AM   #7
stoianm
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Quote:
Originally Posted by oscar19681 View Post
What exaclty do i tone down in the init.aix the reduce the escort difficulty?
the lines in yellow:

# for non-merchants
VISUAL_DIFFICULTY_MIN = 85;
VISUAL_DIFFICULTY_MAX = 95;
HYDROPHONE_DIFFICULTY_MIN = 85;
HYDROPHONE_DIFFICULTY_MAX = 95;
RADAR_DIFFICULTY_MIN = 85;
RADAR_DIFFICULTY_MAX = 95;
SONAR_DIFFICULTY_MIN = 85;
SONAR_DIFFICULTY_MAX = 95;
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Old 03-18-11, 08:40 AM   #8
oscar19681
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Quote:
Originally Posted by stoianm View Post
the lines in yellow:

# for non-merchants
VISUAL_DIFFICULTY_MIN = 85;
VISUAL_DIFFICULTY_MAX = 95;
HYDROPHONE_DIFFICULTY_MIN = 85;
HYDROPHONE_DIFFICULTY_MAX = 95;
RADAR_DIFFICULTY_MIN = 85;
RADAR_DIFFICULTY_MAX = 95;
SONAR_DIFFICULTY_MIN = 85;
SONAR_DIFFICULTY_MAX = 95;
Cool but if doest have the min and max lines in my text , mine looks like this

# for non-merchants
VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;
# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;
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Old 03-18-11, 07:58 AM   #9
Bilge_Rat
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Quote:
Originally Posted by Magnum View Post
Sonar will not detect you at scope depth, so don't go deep after you release the torpedoes. I back off at max speed until the first torpedo impact, in the next second to that I stop engines or I continue at silent running.. depends on the range.
That's not true actually Magnum, the passive/active sonar cone is at its biggest at PD depth, the shallower you are the easier you are to pick up.
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