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#1 | |
中国水兵
![]() Join Date: Dec 2010
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- when you pull back with max speed during the ongoing torpedoattack why can not a destroyer detect you with his sonar? With a sonar max speed can you hear quite well. I have read the sonar of a destroyer is at least as good as a sonar from an u-boot. - what do you mean with long-range-attack: 2 km distance, 3 km distance or what distance? |
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#2 |
Sea Lord
![]() Join Date: Mar 2010
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Sonar will not detect you at scope depth, so don't go deep after you release the torpedoes. I back off at max speed until the first torpedo impact, in the next second to that I stop engines or I continue at silent running.. depends on the range.
Max range depends on the torpedo type. Check the torpedo you have loaded to see their max range. With steam torpedoes, you can have a 12 km long shots. Is very difficult and you need to have very good calculations to make sure you will hit your target. It needs a lot of practice, but if your not sure about the data, try blind salvos.. at least 1 torpedo will hit a target. Is what many captains did, many of them used salvos even on a single target if they were not sure about their calculations. Also, in early campaigns you can attack from surface. Wait for the night or bad weather with low visibility, get into position at max range and shot. Then hit the road at max speed on surface, there is no way you will be detected and until the first torpedo will hit the target, you are far aways from the crime scene. Later on, when the radar is introduced, stay under water.. the escorts will detect you very precisely from a long range and your good as dead. SH is a game of patience and strategy, if you dont have that.. your playing the wrong game :P |
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#3 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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#4 |
Sea Lord
![]() Join Date: Mar 2010
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It will not become active until.. late 41, not sure the date exactly. First time I got detected by enemy radar was in Black Pit campaign. And it turned very ugly in short time.
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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![]() Quote:
[Equipment 12] NodeName=W01 LinkName=DCRack StartDate=19410601 EndDate=19451231 [Equipment 14] NodeName=W02 LinkName=DCRack StartDate=19410601 EndDate=19451231 the radar maybe is in one of these DCRacks... what do you think? |
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#6 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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What exaclty do i tone down in the init.aix the reduce the escort difficulty?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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# for non-merchants VISUAL_DIFFICULTY_MIN = 85; VISUAL_DIFFICULTY_MAX = 95; HYDROPHONE_DIFFICULTY_MIN = 85; HYDROPHONE_DIFFICULTY_MAX = 95; RADAR_DIFFICULTY_MIN = 85; RADAR_DIFFICULTY_MAX = 95; SONAR_DIFFICULTY_MIN = 85; SONAR_DIFFICULTY_MAX = 95; |
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#8 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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# for non-merchants VISUAL_DIFFICULTY = 1.0; HYDROPHONE_DIFFICULTY = 1.0; RADAR_DIFFICULTY = 1.0; SONAR_DIFFICULTY = 1.0; # for merchants VISUAL_DIFFICULTY_MERCHANT = 1.0; HYDROPHONE_DIFFICULTY_MERCHANT = 1.0; RADAR_DIFFICULTY_MERCHANT = 1.0; SONAR_DIFFICULTY_MERCHANT = 1.0;
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#9 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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That's not true actually Magnum, the passive/active sonar cone is at its biggest at PD depth, the shallower you are the easier you are to pick up.
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