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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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Amazing. Too bad you're not going to be finishing it.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#2 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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How about just releasing what you have already. I would be happy with just the TMO - Working TDC piece. We would be grateful to have whatever is available at this point.
Puhretty Puhlease! ![]() .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#3 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Gotta say Ducimus. You're one hell of a guy.
Good job on just this alone, and I hope that this gets picked up by a modder with the passion to keep this going. You sir just got the ball rolling.
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#4 |
Torpedoman
![]() Join Date: Jun 2003
Location: Vancouver, BC, Canada
Posts: 118
Downloads: 58
Uploads: 0
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Good god those are some hefty interior details.
It really sounds like the campaign you were working on would have been very immersive to play indeed! PS: pardon the irrelevant question, but what environment mod are you using in those screenies?
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...Wir alle leben auf einem gelben Unterseeboot... |
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#5 | |
Rear Admiral
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I might do the conning tower flags and release that seperately since im waiting for a patch to COP complete. That's not too hard, and would be a shame for it not to appear. I would like to finish this mod, and i was 2/3rds of the way to fixing sea trial missions before my eyes rolled into the back of my head, /facepalmed, and realized i was not having fun. Maybe i'll post what i have, with a trimmed down campaign file from TMO, rather then a rewrite. We'll see. My motivation is in short supply, and i know i'll have all sorts of real world things to deal with soon. |
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#6 | |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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Thank you sir for mashing that all together! ![]() . |
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#7 | |
Pacific Thunder
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http://www.bergall.org/320/patrol/deckguns.html I'm happy with anything I've read about some 4 gig x64 patch that might be worth installing on the exe for your mod if the 4 gig memory patch is for real, legal, and not spyware. Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#8 |
Pacific Thunder
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Thank you. I have a campaign layer (patrol) that crashed my old install 2 cycles/patrols ago and this should be the perfect solution.
Apologize for OT but looking at the Duc's hi-res work up there, this isn't entirely OT. Happy Hunting all !! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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