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Old 03-17-11, 06:20 AM   #1
KM Bismarck
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the uber sonar (very annoying)
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Old 03-17-11, 06:23 AM   #2
ediko
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Mind if I ask something hydrophone/sonar related as well?

Does the gramophone affect the sound of the sub? Does it create noise that destroyers can hear? I think it did in real life, don't know about sh3.
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Old 03-17-11, 06:41 AM   #3
KM Bismarck
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well if the gramophone does affect the sonar/hydrophone then my question will be answered
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Old 03-17-11, 07:34 AM   #4
frau kaleun
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IIRC in the game you can play your gramophone whenever and wherever, it doesn't factor into gameplay (except for your own entertainment and sense of immersion).

Enemy AI will not hear it or react to it.

Quote:
Originally Posted by KM Bismarck
the uber sonar (very annoying)
Sorry, I'm still not sure what you're referring to.
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Old 03-22-11, 07:34 AM   #5
KM Bismarck
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you want to know why. imagine a sub at silent running undetected at first periscope down engine down all dead. then magically detected by passive sonar and then sudden pings happen then boom i knew it was sonar because they detected me at sonar range wierd right.
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Old 03-22-11, 08:01 AM   #6
Gargamel
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Your boat sill makes noise even though you are totally 'silent'. It's just a function of the game engine. Elite crew maybe. Rare, but it happens.

I'm not sure how this pertains to your OP though. The actual sound you hear probably has nothing to do with how the game crunches it's numbers. All it knows is that if X happens, it is to play Y sound file.

Example, if you tell the engines to run at full speed, the game knows to play (making this file up) engspd_full.snd file. If you replace the sound file with the 1812 overture, you could have Tchaikovsky playing each time you sprint the boat. The destroyers won't hear it though. They'll still only hear the percentages and 1's and 0's the game engine throws at their detection sub routines.
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Old 03-22-11, 08:30 AM   #7
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even while not moving its been known for a u boat to go under a destroyer without triggering it
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