![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Neither one appears to work with OM?
|
![]() |
![]() |
#2 | |
Admiral
![]() |
![]()
That may or may not be true. I've never tested it with OM.
As I've said all along these images are huge!!! The larger the game resolution, the larger the image file. Just about too large for the stock game to handle (combining it with another mod and I've got no idea if they will play nice together). Believe me, I would have liked to had them smaller but the game won't allow it (to have them scaled to fit the navigation map screen; what you see is what you get). It's this file size that's demanded of me to place the files into separate down loadable mods; categorized by resolution size and separated by a yards or meter version. It's not what I wanted but, to keep the down loadable size to a minimum they had to be separated. Just why one of the specific resolutions may not work with OM could be the size factor again. Trying to push the game into unrealistic resolutions just because today's technology allows you to do it may be a mistake. As I pointed out earlier, the game was released in March 2007. It's heavily based on the SHIII game that goes back to before 2005 I believe. Many of the "native" images are based on the 1024x768 resolution size!! Anything larger and the game may begin to show its age, larger still and your computer is really carrying the load, not the game engine. The idea is, there is a breaking point to the what this game will take, all on its own. Model T's were never designed to run 70 mph!!
__________________
The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
|
|
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() ![]() As for your mod and others it works fine in TMO, but after looking around in OM it appears that the only Uboat is the type 9. Your mod works perect in TMO though really enjoying it! I'm playing at 1280x1024 by the way. |
![]() |
![]() |
#4 | ||
Admiral
![]() |
![]() Quote:
What you need to do is pick the 3000 Yard or Meter Bearing Plotter you use (also the resolution, guess it's the 1280x version) and open it up to the Data/Submarine/ folder. Now, open the same folder in the OM mod and in the 3000 BP Submarine folder, add the various folders that the OM folder has that the 3000 BP doesn't have (should be the submarines OM uses). Just right click the Submarine folder and make a new folder(s), naming the same as what OM has. Now pick one of the 3000 BP folders (for instance, open up the Gato folder), and copy/paste the .dds image file to the folder(s) you just made. Rename this image file exactly like the folder is named. You should now have a plotter image file that will work with the added submarines OM uses.
__________________
The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
|
||
![]() |
![]() |
![]() |
#5 | |
Admiral
![]() |
![]()
A couple of things I should have added to my last post, but overlooked.
1st. Remove the 3000 yard/meter bearing plotter from the game by "deactivating" it in JSGME before making changes to the files. If you don't, and make tweaks, the changes won't show when you run the game. The older "pre tweaked" files will still be loaded in JSGME and the game doesn't know any better. This isn't a big problem, just take the mod out of "activation", close out of JSGME, reopen JSGME, and activate the mod again. The new added/changed files will be loaded now. 2nd. This is a big problem. Never, EVER, remove a mod out of sequence in JSGME. Follow the rule: "First one in, Last one out". If there are three mods loaded in JSGME, and you want to remove the middle mod, always remove the third mod before removing the second. JSGME tries to keep track of what gets overwritten by mods that follow other mods, changing files as they are loaded. Taking one out of sequence will create all kinds of trouble, never do it.
__________________
The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Ok I will give it a shot and see if I can get it to work this way. I use the metric with the ATO because thats what Europe uses.
Also I have to use 1024 because for some reason OM lags terribly on my rig when TMO runs smoothly at 1280. I'll play around a bit with it and let you know. Thanks for the help! |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
That appears to have worked. Simple solution wish I would have thought about it.
|
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|