![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
|
![]()
Thanks Sailor Steve I will try disabling it as soon as I make it back to Kiel, with no TC it may take a while
![]()
__________________
My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest Last edited by KptnLt Eric Karle; 03-12-11 at 04:44 PM. |
![]() |
![]() |
![]() |
#2 |
Chief of the Boat
|
![]()
That mod is almost definitely the one that has tipped the scales.
|
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I agree with Jimbuna for a simple fact.
When going to TC, the Game must calculate vast amounts of information. Overwhelm the ability and you CTD. |
![]() |
![]() |
#4 |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
|
![]()
Thanks guys, I have a feeling you are right, I will disable it and try adding just a few ships individually to have a little more variety then whats available in the stock version
__________________
My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
![]() |
![]() |
![]() |
#5 |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
|
![]()
Finally made it back to Kiel last night and disabled the Merchant Fleet Mod. No more CTD's. Thanks guys
__________________
My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
![]() |
![]() |
![]() |
#6 |
Eternal Patrol
![]() |
![]()
Yeah, I hate living without MFM and FM New Interiors, but it's either that or not play at all, at least until I get a new system.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#7 |
Chief of the Boat
|
![]()
What you may want to try is adding one ship at a time.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|