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Old 03-12-11, 03:32 PM   #5
Gargamel
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Join Date: Oct 2010
Location: Rome
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Quote:
Originally Posted by Johnfb View Post
Thank you so much for your help.

1. I hear nothing, as I dive to 30m, and always manually check for sounds..not sure if his experience level would interfere with a manual check. But the engine of my sub is not even picked up before it stops at my order to.
OH theres your problem. the phones don't work at 30m. They work fine at 29.9 or 30.1, but never at exactly 30m. It has something to do with the water pressure at that exact depth forcing the Sache to be pressed inwards, disabling the Rennmaus from being able to spin it's wheel correctly. Rennmaus blow out was a common problem on U-boats, and they searched for a long time for a replacement. Eventually they got improved Backenhörnchen, but that just caused the problem to start happening at 50m. With the introduction of the Eichhörnchen, it seemed to resolve the problems, as long as there were enough Eicheln to keep the things moving.



Quote:
2. In torpedo mode. I look through the periscope, tell him to target the nearest ship, in my pre upgrade the man would lock onto the nearest ship and it was locked in the periscope for me and at it heading in relation to me.

Not the end of the world but I see it as a bug and would like to fix it.
Pretty sure it's intentional, and not a bug. GWX was written for accuracy as much as possible.

Imagine, you're looking through the scope, and order Weps to target the nearest ship. He can either push you out of the way, or just spin the scope around with your face still attached to it.

It's very unrealistic as there was only one person using the scope at a time, and that was usually you.
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