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Old 03-12-11, 04:30 AM   #1
Tessa
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Quote:
Originally Posted by Gargamel View Post
So... how do you do convoy attacks? Just a single salvo?

Might as well stick to single merchants then.

The TII's are a great weapon, as they are stealthy, and if you're good enough, you can hit multiple targets in a convoy by timing the firing so all the ToT's are at the same point. They also allow you to hit a bigger target on the other side of the convoy, and then use the TI's higher speed for up close shots when they start zigzagging.

I wouldn't complain if I had an entire loadout of TII's. I would be a little apprehensive with just TI's, as they would prevent any serious attacks on warships or escorts, especially since the escorts have been known to trace back the direction the eels came from.
Limiting yourself to only T1's would more or less force you into conducting night attacks only. If you run into a fast convoy during the daylight you're only real good shot is the initial encounter. Trying to shadow a 12-15 knot convoy will really drain fuel fast in order to keep range until nightfall.

I'm also a big fan of TII's, when in dock I generally swap out all my torpedoes for a full load of them (save the aft ones, I keep T1's in the case I have the kill an escort that's hunting me). Am not sure about how things really happened, mathematically an eel travelling at 45 knots should do more damage with its increased momentum and release of kinetic energy. Aside from the Physics behind it, can't comment on the mechanical engineering aspect of the effects of a faster torpedo; to my knowledge though ingame torpedo speed doesn't affect the damage outcome. If you fired an electric and steam (at max speed) the TI would obviously hit first, though wouldn't go anymore damage than the TII traveling at the slower speed.
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Old 03-12-11, 11:18 AM   #2
Madox58
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Here's Richi's Torpedo Tool.
http://www.mediafire.com/?uduuuh9ylwo371b

And there is an option to use English in this program.
It's been awhile since I ran it.


Note:
On windows 7 64 bit,
I had to download Comdlg32.ocx and place it in the Torpedo folder created by Richi's tool.
If you need that file, let me know and I'll upload the version I have.

Last edited by Madox58; 03-12-11 at 11:34 AM.
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Old 04-24-11, 05:08 PM   #3
uenako
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Originally Posted by privateer View Post
Here's Richi's Torpedo Tool.
http://www.mediafire.com/?uduuuh9ylwo371b
Dead Link
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Old 04-25-11, 09:26 AM   #4
maillemaker
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Merchants do not notice torpedo tracks, and you can test this if you want in one of the single missions (or in a throwaway career).
Really?

Steve
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Old 04-25-11, 12:30 PM   #5
desirableroasted
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Originally Posted by maillemaker View Post
Really?

Steve
Other than the stock academy, I have never seen a merchant react to a T1 bubble trail.

Obviously, since it happens in stock academy, and since in stock it is possible for an enemy merchant to stop on a dime, or ramp up speed, I know it is theoretically possible. But I never saw it (granted, it has been years since I played stock).

In GWX, merchants seem to behave more in accord with the physics of "real life" momentum. So even if they do spot the trail (and I believe they very rarely do), they cannot react sufficiently to spoil the shot.

I suppose if you fired from extreme range on a calm day, and the merchant had an elite crew, the merchant could speed up or slow down enough to cause a miss -- but at that range, a finger twitch of delay firing would also cause a miss.

[Yes, I know the GWX modders know exactly what merchants are and aren't capable of, and I appreciate their not telling all. My observations are just that... my observations, without digging into the game files.]
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Old 04-25-11, 02:52 PM   #6
Fish In The Water
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Quote:
Originally Posted by desirableroasted View Post
Other than the stock academy, I have never seen a merchant react to a T1 bubble trail.
I know you guys have had this discussion a number of times, (seemingly on an ongoing basis), and I'm not going to wade into it other than to say that even if this is true I like to play like it's not.

In other words, I prefer to use tactics that deny them the opportunity to evade a bubble trail rather than sit back and shoot them from ridiculous distances with a ridiculous amount of warning and still take them down.

Where's the fun it that?

And just to be clear, I'm not accusing anyone of doing this, (as I honestly don't know how other people play), but for me I like a bit of realism in this regard even if it's not modeled in the game.

Just an observation, not a critique and no harm intended. Carry on folks!
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Old 07-27-16, 11:48 AM   #7
Jeff-Groves
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Just found a copy!!

http://www.mediafire.com/download/ng...pedo_Editor.7z



Was going through some old boxes to throw out and found the Long Lost DVD!!!
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Old 07-27-16, 01:15 PM   #8
Jeff-Groves
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Nice!!
It's safe at Subsim now also.
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Old 10-30-13, 09:23 AM   #9
Marcello
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Quote:
Originally Posted by Tessa View Post
Am not sure about how things really happened, mathematically an eel travelling at 45 knots should do more damage with its increased momentum and release of kinetic energy.
Probably very marginal effect and applicable only to side hits. In the game much more basic physics, such as the issue of neutral buoyancy, has been given a very rough treatment.
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Old 10-30-13, 10:14 AM   #10
BassII
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Rammstein is right. They do indeed turn and zigzag, sometimes even before you fire a torpedo. Then you know its a legal target
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