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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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I'm also a big fan of TII's, when in dock I generally swap out all my torpedoes for a full load of them (save the aft ones, I keep T1's in the case I have the kill an escort that's hunting me). Am not sure about how things really happened, mathematically an eel travelling at 45 knots should do more damage with its increased momentum and release of kinetic energy. Aside from the Physics behind it, can't comment on the mechanical engineering aspect of the effects of a faster torpedo; to my knowledge though ingame torpedo speed doesn't affect the damage outcome. If you fired an electric and steam (at max speed) the TI would obviously hit first, though wouldn't go anymore damage than the TII traveling at the slower speed. |
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#2 |
Stowaway
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Here's Richi's Torpedo Tool.
http://www.mediafire.com/?uduuuh9ylwo371b And there is an option to use English in this program. It's been awhile since I ran it. ![]() Note: On windows 7 64 bit, I had to download Comdlg32.ocx and place it in the Torpedo folder created by Richi's tool. If you need that file, let me know and I'll upload the version I have. Last edited by Madox58; 03-12-11 at 11:34 AM. |
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#3 | |
Bilge Rat
![]() Join Date: Apr 2009
Posts: 1
Downloads: 16
Uploads: 0
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#4 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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Steve |
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#5 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Other than the stock academy, I have never seen a merchant react to a T1 bubble trail.
Obviously, since it happens in stock academy, and since in stock it is possible for an enemy merchant to stop on a dime, or ramp up speed, I know it is theoretically possible. But I never saw it (granted, it has been years since I played stock). In GWX, merchants seem to behave more in accord with the physics of "real life" momentum. So even if they do spot the trail (and I believe they very rarely do), they cannot react sufficiently to spoil the shot. I suppose if you fired from extreme range on a calm day, and the merchant had an elite crew, the merchant could speed up or slow down enough to cause a miss -- but at that range, a finger twitch of delay firing would also cause a miss. [Yes, I know the GWX modders know exactly what merchants are and aren't capable of, and I appreciate their not telling all. My observations are just that... my observations, without digging into the game files.]
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#6 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() In other words, I prefer to use tactics that deny them the opportunity to evade a bubble trail rather than sit back and shoot them from ridiculous distances with a ridiculous amount of warning and still take them down. Where's the fun it that? And just to be clear, I'm not accusing anyone of doing this, (as I honestly don't know how other people play), but for me I like a bit of realism in this regard even if it's not modeled in the game. Just an observation, not a critique and no harm intended. Carry on folks! ![]() |
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#7 |
GLOBAL MODDING TERRORIST
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Just found a copy!!
http://www.mediafire.com/download/ng...pedo_Editor.7z ![]() Was going through some old boxes to throw out and found the Long Lost DVD!!! |
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#8 |
GLOBAL MODDING TERRORIST
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Nice!!
It's safe at Subsim now also. ![]() |
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#9 |
Planesman
![]() Join Date: Nov 2012
Posts: 183
Downloads: 49
Uploads: 0
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Probably very marginal effect and applicable only to side hits. In the game much more basic physics, such as the issue of neutral buoyancy, has been given a very rough treatment.
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#10 |
Bosun
![]() Join Date: Jun 2013
Location: Scandinavia.
Posts: 62
Downloads: 39
Uploads: 0
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Rammstein is right. They do indeed turn and zigzag, sometimes even before you fire a torpedo. Then you know its a legal target
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