SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-12-11, 12:08 AM   #6
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by Snestorm View Post
Zig zagging means you've been detected. Attack over.

Disengage. Then you can take up the chase again in a few hours, if the weather permits.

An attack in Heavy Fog is not a good idé.
Visibilty 300 meters and under.
Torpedo arming reqires 300 meters and over.
Realy simple math says it isn't worth the risks.
Visibility that poor you usually end up running into the other boat! If you have fair-poor visibility and can see about 1000m or so you still have a shot of the large ships, though it will require either some measure of manual targeting.

You'll need to watch the movement of the boats and wait until the point when they zigzag towards your heading. Once they've started turning towards you plot the solution, unlock the scope and aim the recticle towards the forecastle of the ship, maybe a bit ahead of it using a medium to low depth setting. Imagine the ship is a baseball bat and you need to time your pitch (for this analogy assume you're in batting practice) so that when it reaches the batter the ball is in the position where his bat is swinging such that it makes contact.
Tessa is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.