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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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Was this also the mod that added the Suez and Panama Canals?
If so then how did you do that exactly, Does the shade of water on the map directly affect to depth of the water in game?? If so could you possibly change the flatness of the ocean floor, as it's never that smooth, I'd like to see a lot more uneven areas through out the oceans floor. Plenty of deep sea trenches that are tight, and fun to navigate and maybe even hide from sub hunters in, i know sounds hard, but if it is a case of just changing the colour on the map it should be at least possible. Could you guys give it a try and get back to me, thank you.
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#47 | |||
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Yes, as stated in the mod's read me file.
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#48 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#49 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Hey guys,
Just curious, I'm not trying to toot my own horn (insert appropriate smilie here) ![]() Anyways, I just wanted to see what you guys thought. Thanks ![]()
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#50 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Actually getting ready to fire up the latest version, as i ran a quick campaign in FOTRS, and wasn't sure if this would work with that one or not. So I'm back to TMO for a bit and will let you know.
So far though, I have really enjoyed the navmap updates! I can't imagine the effort involved, but what would be nice, is if someone would name at least the islands that are mentioned in radio messages when surface battles are announced. Aside from the major battles like Coral Sea, Midway, and Leyte, it would be nice to have some names instead of trying to read the fine print in my little geography book, and trying to match up the island(s) mentioned in the messages. So I'm getting ready to give 2.0 a testdrive, and since it's an improvement over the last version, I'm sure it will work just fine.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#51 |
Nub
![]() Join Date: Mar 2011
Posts: 3
Downloads: 19
Uploads: 0
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Hi, your map looks great man, i would love to use NMMO version 2.0 with OM but JSGME ask to overwrite some OpsMonsum_v705 files (data/terrain/data/...), im not sure what to do..
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#52 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Secondly, NMMO is a pretty forgiving mod. most of the terrain/data files I used are adding canals. I have enabled this mod with OM/OMEGU and seems to work OK, (although I have not tested it extensively). I am considering making a OM version, (see future of OM thread in the ATO forum) . My suggestion is to try it, and see if you like it. If you have any problems, or concerns with this mod, post it here in this thread and I'll try to help you as best as I can.
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#53 |
Nub
![]() Join Date: Mar 2011
Posts: 3
Downloads: 19
Uploads: 0
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Thank you for your reply and prompt assistance!
![]() I installed NMMO v1.2 for now and so far so good! (terrain data files from v2.0 may be used in some OM scenarios idk) Will check for sure the nato forum thread to see if a OM version or anything develops (spending my life on the Nav map ![]() Thanks again for your excellent work, definitely enhance the game nicely, take care Nbjackso |
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#54 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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The only real problem I have is the lack of a terrain border. I have run aground a couple of times because I did not see the color difference in the white and yellow colors.
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#55 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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#56 | |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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#57 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Thanks for making this mod. I have been using the original leovampire version from way back. Excellent update!
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#58 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Nbjackso,
I've finally got 1.5 istalled and the Nav map 2.0 just looks great. Since I'm on the map about half the time playing this thing, this map just makes playing the game all the better. Thanks for your taste and hard work. This is just one of those triple A+ mods. ![]() ![]() ![]() D40
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Dogfish40 |
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#59 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Thank you for the kind words regarding this mod. It's very satisfying knowing others appreciate your work. I am working on an yet another update, (I never seem to be satisfied enough to stop working on it). That being said, I am happy to take suggestions if there is some thing anyone wold like me to add to the navigation map for the next update. Just post it on this thread, I check it fairly regularly.
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#60 |
Argentinian Skipper
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Is this mod compatible with Operation Monsun?
Many thanks! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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