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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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![]() ![]() Engaged Tanker purely with deckgun, it started sinking around 1500m away from me. As log shows, I took damage 1 minute after sinking it. It's pitch black and heard no damage, this time it seemed to be no damage to crew, no damage to subsystems, but maybe 2-4% hull damage. Crew diddnt get upset either. |
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#2 | |
Black Magic
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#3 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Yesterday happened to me that damage in the u-boat after I sank a ship.
I sank a Cimmaron Class Tanker. After 1 min. i heard all my crew go crazy. ![]() I was asking myself what caused that. I was at 1400 of the ship, aprox. Is that collateral effect normal TDW? Thanks for your work and sorry for my bad english again ![]() PS. Actually using v. 0.0.14 |
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#4 | |
Black Magic
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![]() Has v0.0.14 solved the mysterious damage to sub problem from the secondary explosions? If some are still experiencing damage, would you be willing to run a test version so I can see if it is infact the mod causing damage to your sub? This test version will cause columns of water to rise everytime the ship you have targeted takes damage from fire or from secondary explosions. Then if you take mysterious damage you can quickly external cam out to see if you see columns of water rising around your sub or not. |
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#5 | |
Navy Seal
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and when it gets one of those 2nd explosions, I take damage. As this is a test mission only, there are no aeroplanes. |
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#6 | |
Black Magic
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#7 |
Navy Seal
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Paste to singlemission folder
http://www.gamefront.com/files/20123307/SM20.7z I was looking for weak spots in ships, so I put one torp directly under the funnel in each ship (torp depth 1.3m). While watching for fire damage etc, 2nd explosions would cause damage. This happened also when sinking, if there were more explosions. Range is 1.5 to 1.5km |
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#8 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Interesting. Several times I've attacked various ships from 1700-5000 meter distance and my sub take no damage.
No more bug in oil slicks - thank you, TDW, is now really perfect. And secondary explosion's damage is very interesting idea! I attacked the convoys ON 202 and ONS 18with the wolfpack Leuthen. I fired acoustic torpedo on Tribal destroyer and hit the engine room, but the ship not sunk. After three (!) grueling hours of fighting with the escort I heard terrible explosion and the Tribal class destroyer... exploded and sank! Beautiful! thank you for this new version!
__________________
U-552 Tiger IDF Last edited by Sepp von Ch.; 03-14-11 at 03:49 PM. |
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#9 |
Black Magic
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Found a new way to have the secondary explosions cause damage and also a new way for the fires to cause damage. This should fix the problem of player's sub taking damage now. This should also allow me to have the fires on planes cause damage to them
![]() This new way also causes flooding to increase on the ships from the fire damage and also from the seconday explosions ![]() |
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#10 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#11 |
Watch
![]() Join Date: Nov 2010
Posts: 24
Downloads: 13
Uploads: 0
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Nice fix I'll update and check it out!
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#12 |
Black Magic
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#13 |
Black Magic
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final testing v0.0.15. Everything looks
![]() Airplanes now take damage from smoke/fire ![]() |
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#14 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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