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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3061 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3062 | |
Argentinian Skipper
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If you have more than 2 Gb RAM, the 4GbPatch avoid the limitation of 2 GB RAM of your OS, and you can use all the RAM available in your CPU. Please, search the 4Gb Patch in SUBSIM, and apply in your SH4.exe. I use it, and no CTDs. Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3063 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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OK, so - as far as we know, RSRDC v502 is compatible with TMO 2.0 + TMO 2.0 -> 2.1 patch. Right?
If so, the install order should be what? I like to use other various mods as well, for example the SCAF and MaxOptics IV for TMO mods.
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Windows 10 Pro (x64) |
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#3064 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
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I've been using it for about 5 patrols now and have had no problems whatsoever.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#3065 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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Ah, I know what you're talking about now. I actually have a 3GB patch applied to my PC as my system will only use 3GB at most. Windows XP 32 bit. Thanks for the advice though. EDIT: I just downloaded the patch adn tried it. It appeared to work but I'm not sure how to tell . Would it work even if I'm running XP (32-bit)? Last edited by Dignan; 03-08-11 at 08:59 PM. |
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#3066 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
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It should work regardless of OS, but jury's out on whether it will do anything for you on Windows XP 32-bit.
FWIW, when I used the 4Gb patch on SH4.exe, I noticed that the game's RAM use still didn't go above 1.6 GB, even though I'm using Windows 7 64-bit and have RAM to spare when running SH4. So I don't know why SH4 became more stable, no longer crashing near Tokyo Bay (which was where I was having a CTD problem previously). One might think that if SH4 were crashing because it ran out of RAM, it would gladly grab 2GB or more once allowed to do so, but it doesn't.
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Windows 10 Pro (x64) |
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#3067 | |
Argentinian Skipper
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I have W7 64 bit, too. Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3068 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Does the new "20 to 21" update negate the need for the sensor fixes created by Tater?
Also, I assume this includes all the changes that were in the TMO20 beta update? Thanks |
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#3069 | |
Argentinian Skipper
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TMO 21 is the "non beta" version of TMO beta update. TMO 21 includes TMO beta update and it has also other stuff. For example, In TMO 21 you have in Pearl Harbour the submarine base (the Ten-Ten dock), not included in TMO 20. If you use RSRDC, this mod overwrites some files of TMO 21, and you will return to the TMO 20 sub base (bye bye Ten Ten dock). Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3070 |
Stowaway
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Hey guys I'm having a few issues with my install and was just curious if it might have something to do with what I've done or if it might be a TMO issue.
My mods installed are in the following order: TMO 2 TMO update 2-2.1 RSRD TMO v502 RSRD v5xx patch1 Restore killer AC to TMO 2.1 with RSRD Max optics4 for TMO Poul Sound mos Websters ship maneuvering fix EAXsoundsim with webstersmaneuver TMO19 3000 yard bearing tool 1280x This link (http://www.subsim.com/radioroom/show...&postcount=365) details a strange issue I had last night while playing. Scroll down to the bottom to see the issue. Then tonight while playing I new career I am in the straights of Luzon when I get a sound contact. By the time I reach it, it is dark but I am told ship spotted by my lockouts. That's fine I go to the bridge to take a look see and bout the time I press F4 I hear the whooooosh splash sound of shells being fired my way. I can't even see the escort until it fires. So I check the nav map, its about 5 nms away, the verge of eye sight especially at night. Now yes I was traveling at flank, but I have played TMO for a while before I joined subsim as a forum memember. I don't mind the escorts being difficult, that's why I like TMO. But this, this sound like something is broken, and I have no idea what it could be. Add the story of what I had happen last night, the convoy stopping dead in the water, the escort that just seemed wierd and omnipotent dispite what all I was doing. Have I broken something with my install (most likely) or is this a TMO issue. Again I don't mind the difficult escorts, that is why I have TMO but being seen from 5nms away and I can't see him, plus all the stories of surface night attacks.'something just isn't right here. |
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#3071 |
Stowaway
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Hmm looking through the 2.1 documentation I saw mention that the AI range was changed from 5000 to 6000 on gunnery range. But that seems fine my problem Im guessing is that I can't see them. Perhaps my game is to dark? How might one change that because at 6000 yds the only way I can find them is asking the deck crew, I can't see smoke or anything just looking through the binoculars even with max optics.
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#3072 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#3073 |
Stowaway
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Tried playing with the gamma correction but that just made it look stupid.
I noticed it seemed damned hard to see at night, mainly around the horizon area. I can seem above the horizon clearly and below the horizon but the closer you get to the horizon its practically black! Can some post a pic of what their night looks like? Edit: lol np it is funny I can see that but how am I supposed to make night surface attacks when I can't even approach or even see the convoy or it's escorts. Like I said I'm thinking the problem is on my end visually, it seems very very dark at the horizon. I should also mention that smoke is white on the far far horizon until it gets to a certain range and then it's black. The ships outline is also strangely white until it gets to a certain range? Any ideas on this? |
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#3074 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() What time was it? Depending on the time of night, the sky behind you could be lighter and render you visible where the sky behind them is dark. |
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#3075 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I can't help you there. Lots of things have been tweeked as far as graphics and such. In the past I've had problems with "haze", but that was not TMO. |
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