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Old 03-06-11, 01:22 PM   #11
Church SUBSIM
Weps
 
Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Last night I managed to get a mission in off the East Coast of England. 2nd Patrol in Happy Times, so that makes it Mid 40.

I encountered a unescorted convoy of 8 ships (all of which had deck guns).
I managed 3 of 4 hits sinking 2 ships. The first was a Hog on the exterior line, impact made at 800 meters with two torps. Center and rear. No damage taken to the sub.

The second was a war supplies in the second row, 1 hit, center, about 1200 meters. No damage taken to the sub.

Within a few minutes, I was at 17m, 50rpms. I took damage to several systems. I was bombed once by 2 hurri's and was strafed repeatedly until they seemingly ran out of ammo. The only reason I knew for sure was by popping into the external camera. I could hear the engines of the planes and within a minute or two they started straffing runs.

The first ship sunk within 15 minutes, the other within 1hr 10m.

Later in the mission, I encountered 2 convoys intersecting, no escorts.
Again, firing and getting ranges from 400m to 2500m I managed to get 5 of 5 hits, no damage taken.

Then out of know where I lost my diesels along with a host of other systems. Popped into external camera and could hear the sound of the RAF but could not locate them.

I have the core of my mods set up like this ....

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_13_ByTheDarkWraith
FX_Update_0_0_13_UHS_Fix
FX_Update_0_0_13_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
AirTorpedoes

I am assuming that there is no change in the FX update that would effect the no hydro no aircraft spotting but it seems like the are very ... well ... good guessers of late.

Frankly, I love the idea of not having everything so static in game, damage to other ships in close proximity is a very good thing.

Other note re: new stack smoke on the ships. They seem to be a serious FPS generator. I love the effect but the toll is noticeable, esp with large convoys. I was using Han Solo's enhanced funnel smoke mod prior to this revision and while it was a tad smaller in terms of smoke size, it seemed to be a friendlier alternative in regards to FPS. If you are not familiar with the mod, you can dl it here: [REL] Enhanced Funnel Smoke SH5

Might be worth taking a look at it. Also there seems to be a lot of purple around the edges of the smoke (may just be me). It also seems that when I set a ship on fire with an attack, the tremendous amounts of smoke being generated don't increase the hit on the FPS. I assume the smoke from damage is rendered differently than the smoke from propulsion?

Not complaining, just providing feedback on this fantastic mod!
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