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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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What's this gui on the screenshots? It looks interesting
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#2 |
Eternal Patrol
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Looks like the 6-Dials Simfeeling mod from FLB_Sale.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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The GUI is a private combination of several mods among others the 6-Dials Simfeeling mod. The notepad down in the right corner informs you if you have new orders or malfunctions (via SH3 Commander).
Quote:
However, with escorts the situation is considerably more difficult (if you do manual targeting). I had to do the comprehensive mapping when I was hunting 2 or 3 ships escorted by a radar-equipped escort. I submerged several times for an attack, but it was always spoiled. Then I had to wait until the distance was large enough again to surface and over-take them again... all the time the ships came closer and closer to their destination. Shortening the distance between turns should be possible, but you should be aware of the following: 1. You can quickly overload the campaign layers with too many waypoints. 2. The shorter the legs, the closer the ships remain to their main course. As a consequence, you might get into a good firing position many times with just positioning yourself on the main course line. 3. I don't know how serious it is, but convoys might get too confused by too close waypoints. They need a longer time to get their correct formation after each waypoint. The main core of units in the campaign layer consists of unescorted ships. If you do not want them to zigzag, you can shorten the distances for the others considerably. For myself I keep some unescorted ships zigzagging because a) it takes a bit longer to sink them and thus, chances are higher that something goes wrong. b) catching radio contacts of single ships is more involved. I really like guessing to which harbor a ship might travel. Cheers, LGN1 PS: I have been working on a version for NYGM. If any NYGM player would like to test it and/or has some special wishes, please let me know. |
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#4 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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To LGN1
Does Campaign Layer with Zigzag means ships will zigzag everywhere and every time? My computer can handle it, so it saves me some trouble of changing mods as time progreses. |
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#5 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Obltn Strand,
if you mean the folder Stock GWX RND Campaign Layer with Zigzag in the mod, you are right. Ships zigzag everywhere (except Black Sea & Indian Ocean). The detailed settings are: - All escorted, 1-column groups with speed 4-15kn (all the time) - All convoys with 2-5 columns with speed 4-15kn (all the time) - Unescorted 1-column groups with speed 6-13kn (fast) have a zigzag probability of 80% in the period 01.1940-10.1944 (probability = 0 else) - Unescorted 1-column groups with speed 4-5kn (slow) have a zigzag probability of 50% in the period 01.1940-08.1944 (probability = 0 else) The 'leg distance' also differs for these groups. If you would like to have other settings, just let me know and I will try to create a campaign layer with these. Cheers, LGN1 |
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#6 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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#7 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
has anyone some more feedback about the zigzag patterns? I'm asking because due to a recent request I want to create/finish a version for NYGM (Thanks a lot to Stiebler for granting permission!). Any useful feedback would be nice for incorporating it into the NYGM version. Thanks! Regards, LGN1 |
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#8 |
Mate
![]() Join Date: Aug 2009
Posts: 54
Downloads: 54
Uploads: 0
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Hi LGN1,
I'm currently on extended shore leave.Earlier I used your zigzag mod with GWX 3,and it worked perfectly, didn't noticed anything weird,no CTDs,it made the game much more interesting.It is on my must have mod list!
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#9 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Quote:
thanks for your feedback ![]() I'm glad that you like it and it's on your must-have mod list! Cheers, LGN1 |
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