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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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So does this actually work at all? All reports seems to indicate not?
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#3 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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It seems the fires do cause damage,but not at a noticeable rate to make a difference.Though after causing enough damage to sink a ship with Torpedoes and deck Guns,I HAVE noticed an increase in secondary explosions AND had a few ships break in two.
For example: (Running Webster's 1.5 Deck Gun mod) During the Artillery test mission,I noticed that the Freighter split in two after 10 HE shots to various locations(Cargo,Funnel,Below the waterline etc.) around the ship. It has NEVER done that before. So I take off the Deck Gun Mod,and do it again.While taking Considerably longer to sink,She Split in two AGAIN.There were 2 fires burning on her when the game declared her "sunk" I have replicated these results twice both with and with out the Deck Gun mod.And taking this particular mod off seems to make it revert to just blowing up and sinking. |
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#4 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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![]() What I was trying to say in my report was that it does work in SH4 (that is - fire causes actual damage, rather than just being eye-candy), but that a fire - by itself - is not enough to sink a medium sized freighter (TheDarkWraith asked for conformation on this point in his SH4 port). I have never been able to sink anything larger than a large sampan with a 20mm before, but I was able to finish off a moderately damaged burning medium freighter with one. That is a first for me.
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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