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Old 03-04-11, 01:10 PM   #1
TheDarkWraith
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Quote:
Originally Posted by Webster View Post
i know with sh4 there were some issues with some fires (smaller ones) not having any sounds attached to them and vickers03 had done a small tweak to fix this for my GFO mod some time ago, do you think this sound fix may have anything to do with or interfere with the way your mod works?

or maybe vickers03 could better answer this
I hook the fire events so unless someone changes the fire's IDs or changes the effect that's played for fire in the Zones.cfg file there's nothing to worry about
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Old 03-04-11, 04:45 PM   #2
Nisgeis
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So does this actually work at all? All reports seems to indicate not?
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Old 03-04-11, 07:22 PM   #3
Char
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It seems the fires do cause damage,but not at a noticeable rate to make a difference.Though after causing enough damage to sink a ship with Torpedoes and deck Guns,I HAVE noticed an increase in secondary explosions AND had a few ships break in two.

For example: (Running Webster's 1.5 Deck Gun mod) During the Artillery test mission,I noticed that the Freighter split in two after 10 HE shots to various locations(Cargo,Funnel,Below the waterline etc.) around the ship.

It has NEVER done that before.

So I take off the Deck Gun Mod,and do it again.While taking Considerably longer to sink,She Split in two AGAIN.There were 2 fires burning on her when the game declared her "sunk"

I have replicated these results twice both with and with out the Deck Gun mod.And taking this particular mod off seems to make it revert to just blowing up and sinking.
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Old 03-04-11, 09:59 PM   #4
Capt. Morgan
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Quote:
Originally Posted by Nisgeis View Post
So does this actually work at all? All reports seems to indicate not?
Well I wouldn't say all reports.


What I was trying to say in my report was that it does work in SH4 (that is - fire causes actual damage, rather than just being eye-candy), but that a fire - by itself - is not enough to sink a medium sized freighter (TheDarkWraith asked for conformation on this point in his SH4 port).

I have never been able to sink anything larger than a large sampan with a 20mm before, but I was able to finish off a moderately damaged burning medium freighter with one. That is a first for me.
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Old 03-05-11, 10:03 PM   #5
TorpX
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I was playing around with the mission editor a little using this mod and RFB.

Used about 60 rds. of 4 inch to attack an anchored medium merchant. I started a medium sized fire, but this burned out after a short time and ship did not sink.

Used about same number of shells attacking a medium tanker (with fuel). Fires started very easily, but did not last. Continued with attack and started more fires, but still they burned out and ship did not sink.

Note that I aimed shots above waterline to test this mod; otherwise ships may well have sunk anyway. I think fire behavior in RFB is squirrelly. Fires can start at the drop of a hat, but also burn out almost as quickly. The tanker started on fire with the first hit, and appeared to seriously engulfed, but it didn't last long. Successive hits were only able to start smaller fires, which also didn't last long. This seems to be typical in RFB. Note also that one can hear the audible sound effect of the burning, after the fire has gone out. I don't know if this has anything to do with the actual damadge and all.

So far, I can't really see any difference.

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