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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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I think it must be :
1. MO 2. MO patch 2 3. FX update v13 4. UHS-Fix (Add-On from FX Update v13) 5. BARF (Add-On from FX Update v13) 6. UI 6_4_0 test version 8 7. IRAI 0.0.30 8. depth keeping fix But TDW would confirm it... |
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#2 | |
Black Magic
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2. MO patch 2 3. UI 6_4_0 test version 8 3. FX update v13 4. UHS-Fix (Add-On from FX Update v13) 5. BARF (Add-On from FX Update v13) 7. IRAI 0.0.30 8. depth keeping fix |
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#3 |
Canadian Wolf
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If I am not running MO I take it I install UHS, BARF, then UI, FX Update, then 4 & 5 on the above list. Also does it matter which version of BARF I use?
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#4 |
Black Magic
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#5 |
Canadian Wolf
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So the order I mentioned is fine.
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#6 |
Black Magic
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#7 |
Canadian Wolf
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#8 | |
Silent Hunter
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#9 |
Ace of the deep .
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I put 3 torps into a large tanker at night and it started 7 fires . I followed it and i observed some small explosions about 15 minutes apart . After about 90 minutes from the initial torp impacts i observed a catastrophic explosion and the tanker sunk . I did not engage the tanker after the initial torp impacts .
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#10 |
Watch
![]() Join Date: Dec 2009
Location: Strait of Gibraltar
Posts: 23
Downloads: 146
Uploads: 0
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I added sound and starshells to some ships and im having only starshells working so far, seems that only the head of the convoy shoots the starshells
no sounds rn, the sound used is the scc announcement and horn/whistle for civilian ships, i was unable to find this sound in the mod sounds folder i think is because it´s not working so im going to add one in entrie 91 and the other in 92 and see how them works ![]() |
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#11 | |
Black Magic
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#12 |
Watch
![]() Join Date: Dec 2009
Location: Strait of Gibraltar
Posts: 23
Downloads: 146
Uploads: 0
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Ops kk, then waiting to this nice feature.
Flares looks nice hope the sounds do the same ![]() |
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