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Old 03-03-11, 01:15 PM   #1
brett25
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very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed

Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol?

Also how does the game recognize this unique file?
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Old 03-03-11, 01:31 PM   #2
TheDarkWraith
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Originally Posted by brett25 View Post
very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed

Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol?

Also how does the game recognize this unique file?
Can be added/removed at any time.

It recognizes this unique file by magic...no really, I know the file system and it will recognize it
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Old 03-03-11, 07:00 PM   #3
Stormfly
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...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
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Old 03-03-11, 07:11 PM   #4
TheDarkWraith
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...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
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Old 03-03-11, 07:31 PM   #5
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Originally Posted by TheDarkWraith View Post
any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
hmm thats realy nice, because most of the fires on playable ships are fightable, so if i manage to stop the fire (because i reduce damage of a interrior device like left engine by repairing it, i have to say that i coupled fire and explosion effects also with damage taken on devices) i would also stop the damage effect on hull`s hitpoints ?
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Old 03-03-11, 07:35 PM   #6
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hmm thats realy nice, because most of the fires on playable ships are fightable, so if i manage to stop the fire (because i reduce damage of a interrior device like left engine by repairing it, i have to say that i coupled fire and explosion effects also with damage taken on devices) i would also stop the damage effect on hull`s hitpoints ?
that would be correct. Once the fire is out (effect stopped) the damage incurred from the fire will stop.
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Old 03-03-11, 07:55 PM   #7
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that would be correct. Once the fire is out (effect stopped) the damage incurred from the fire will stop.
THX mate, then we have also a new gameplay element, if you couple fire effects with damaged equipment / devices in % a better trained repair crew is even more important on playable ships now !
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