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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed
![]() Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol? Also how does the game recognize this unique file? |
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#2 | |
Black Magic
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It recognizes this unique file by magic...no really, I know the file system and it will recognize it ![]() |
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#3 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
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Stormy...... |
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#4 |
Black Magic
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any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
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#5 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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__________________
Stormy...... |
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#6 | |
Black Magic
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#7 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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__________________
Stormy...... |
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