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Old 03-03-11, 10:36 AM   #1
TorpX
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I know little about modding, but I can tell you what is in the documentation for RFB. The Real Fleet Boat has a damadge model that is based on the flooding of compartments. It often takes quite a while for ships to sink, but not always (there are 'critical hits' sometimes). Shelling a ship, often causes fires, but does not sink them, unless there are a significant number of hits near the waterline. This can seem odd, as it is possible to have raging fires aboard a ship, which means very little. The fires are essentially eye-candy here. I hope this answers part of your question.

Edit- There is also the matter of ships not counting when they 'sink' in shallow water.
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Old 03-03-11, 10:50 AM   #2
TheDarkWraith
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Quote:
Originally Posted by TorpX View Post
I know little about modding, but I can tell you what is in the documentation for RFB. The Real Fleet Boat has a damadge model that is based on the flooding of compartments. It often takes quite a while for ships to sink, but not always (there are 'critical hits' sometimes). Shelling a ship, often causes fires, but does not sink them, unless there are a significant number of hits near the waterline. This can seem odd, as it is possible to have raging fires aboard a ship, which means very little. The fires are essentially eye-candy here. I hope this answers part of your question.

Edit- There is also the matter of ships not counting when they 'sink' in shallow water.
Raging fires will cause damage to the vessel. That damage will more than likely cause flooding to occur in the damaged comparments. Now this damage to the compartments will increase over time (due to the fires) and thus the rate of flooding will increase also (theoretically)
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Old 03-03-11, 11:06 AM   #3
TorpX
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I just wrote a offhand description of the RFB damadge model.
I don't know if the damadge zones in the superstructure would be affected by what happens in the hull, or vice-versa. From what others have said, shell damadge accomplishes little unless the hits are near the waterline, but the fires appear to be located in the superstructure.

To use an example: I broke into a convoy at night and was shelling a tanker. My hits were toward the stern, and it was soon a mass of flames. I thought it was finished, or at the very least, crippled. I started on other targets, only to see five min. later the fires out and the tanker sailing away. The fires seem to be for visuals only. This is in RFB. IDK about TMO or stock.
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Old 03-03-11, 11:12 AM   #4
TheDarkWraith
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Quote:
Originally Posted by TorpX View Post
I just wrote a offhand description of the RFB damadge model.
I don't know if the damadge zones in the superstructure would be affected by what happens in the hull, or vice-versa. From what others have said, shell damadge accomplishes little unless the hits are near the waterline, but the fires appear to be located in the superstructure.

To use an example: I broke into a convoy at night and was shelling a tanker. My hits were toward the stern, and it was soon a mass of flames. I thought it was finished, or at the very least, crippled. I started on other targets, only to see five min. later the fires out and the tanker sailing away. The fires seem to be for visuals only. This is in RFB. IDK about TMO or stock.
If fires are displayed (rendered) then the vessel will suffer damage from them. I don't care whose mod you're using (or stock for that matter)
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Old 03-03-11, 11:56 AM   #5
TorpX
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OK, good to know.
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Old 03-03-11, 12:15 PM   #6
General Tso
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Thanks for the nice improvement, I'll check it out.
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